stk-code_catmod/lib/wiiuse/wiiuse.h
funto66 7935c687c7 Updated to wiiuse fork from https://github.com/rpavlik/wiiuse
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12415 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-01-24 22:53:34 +00:00

950 lines
28 KiB
C

/*
* wiiuse
*
* Written By:
* Michael Laforest < para >
* Email: < thepara (--AT--) g m a i l [--DOT--] com >
*
* Copyright 2006-2007
*
* Mac fields based on wiic_structs.h from WiiC, written By:
* Gabriele Randelli
* Email: < randelli (--AT--) dis [--DOT--] uniroma1 [--DOT--] it >
*
* Copyright 2010
*
* This file is part of wiiuse.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* $Header$
*
*/
/**
* @file
*
* @brief API header file.
*
* If this file is included from inside the wiiuse source
* and not from a third party program, then wiimote_internal.h
* is also included which extends this file.
*/
/**
* @mainpage
*
* @section intro Introduction
*
* WiiUse is a cross-platform C library for accessing the Nintendo Wii
* Remote and its related expansions and variations.
*
* @section project Project
*
* This is a friendly fork of the original WiiUse project, which seems
* to have gone defunct. This updated version incorporates improvements
* from a number of internal forks found across the Internet, and is
* intended to be the new "upstream" of the project. The new homepage is
* on GitHub, where the source is maintained:
*
* - http://github.com/rpavlik/wiiuse
*
* Contributions (under the GPL 3+) are welcome and encouraged!
*
* @section publicapisec Public API
*
* - @ref publicapi "Public API" - entirely within @ref wiiuse.h
* - @ref wiimote "Wiimote device structure"
*
*/
#ifndef WIIUSE_H_INCLUDED
#define WIIUSE_H_INCLUDED
#define WIIUSE_MAJOR 0
#define WIIUSE_MINOR 14
#define WIIUSE_MICRO 0
#ifndef WIIUSE_PLATFORM
#if defined(_WIN32)
#define WIIUSE_PLATFORM
#define WIIUSE_WIN32
#elif defined(__linux)
#define WIIUSE_PLATFORM
#define WIIUSE_BLUEZ
#elif defined(__APPLE__)
#define WIIUSE_PLATFORM
#define WIIUSE_MAC
#else
#error "Platform not yet supported!"
#endif
#endif
#ifdef WIIUSE_WIN32
/* windows */
#define WIN32_LEAN_AND_MEAN 1
#include <windows.h>
#endif
#ifdef WIIUSE_BLUEZ
/* nix */
#include <bluetooth/bluetooth.h>
#endif
#ifndef WCONST
#define WCONST const
#endif
#if defined(_MSC_VER)
/* MS compilers of pre-VC2010 versions don't have stdint.h
* and I can't get VC2010's stdint.h to compile nicely in
* WiiUse
*/
#include "wiiuse_msvcstdint.h"
#else
#include <stdint.h>
#endif
#include <stdio.h> /* for FILE */
/** @defgroup publicapi External API */
/** @{ */
/** @name Wiimote state flags and macros */
/** @{ */
#define WIIMOTE_STATE_DEV_FOUND 0x0001
#define WIIMOTE_STATE_HANDSHAKE 0x0002 /* actual connection exists but no handshake yet */
#define WIIMOTE_STATE_HANDSHAKE_COMPLETE 0x0004 /* actual connection exists but no handshake yet */
#define WIIMOTE_STATE_CONNECTED 0x0008
#define WIIMOTE_STATE_RUMBLE 0x0010
#define WIIMOTE_STATE_ACC 0x0020
#define WIIMOTE_STATE_EXP 0x0040
#define WIIMOTE_STATE_IR 0x0080
#define WIIMOTE_STATE_SPEAKER 0x0100
#define WIIMOTE_STATE_IR_SENS_LVL1 0x0200
#define WIIMOTE_STATE_IR_SENS_LVL2 0x0400
#define WIIMOTE_STATE_IR_SENS_LVL3 0x0800
#define WIIMOTE_STATE_IR_SENS_LVL4 0x1000
#define WIIMOTE_STATE_IR_SENS_LVL5 0x2000
#define WIIMOTE_STATE_EXP_HANDSHAKE 0x10000 /* actual M+ connection exists but no handshake yet */
#define WIIMOTE_STATE_EXP_EXTERN 0x20000 /* actual M+ connection exists but handshake failed */
#define WIIMOTE_STATE_EXP_FAILED 0x40000 /* actual M+ connection exists but handshake failed */
#define WIIMOTE_STATE_MPLUS_PRESENT 0x80000 /* Motion+ is connected */
#define WIIMOTE_ID(wm) (wm->unid)
#define WIIMOTE_IS_SET(wm, s) ((wm->state & (s)) == (s))
#define WIIMOTE_IS_CONNECTED(wm) (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_CONNECTED))
/** @} */
/** @name LED bit masks */
/** @{ */
#define WIIMOTE_LED_NONE 0x00
#define WIIMOTE_LED_1 0x10
#define WIIMOTE_LED_2 0x20
#define WIIMOTE_LED_3 0x40
#define WIIMOTE_LED_4 0x80
/** @} */
/** @name Button codes */
/** @{ */
#define WIIMOTE_BUTTON_TWO 0x0001
#define WIIMOTE_BUTTON_ONE 0x0002
#define WIIMOTE_BUTTON_B 0x0004
#define WIIMOTE_BUTTON_A 0x0008
#define WIIMOTE_BUTTON_MINUS 0x0010
#define WIIMOTE_BUTTON_ZACCEL_BIT6 0x0020
#define WIIMOTE_BUTTON_ZACCEL_BIT7 0x0040
#define WIIMOTE_BUTTON_HOME 0x0080
#define WIIMOTE_BUTTON_LEFT 0x0100
#define WIIMOTE_BUTTON_RIGHT 0x0200
#define WIIMOTE_BUTTON_DOWN 0x0400
#define WIIMOTE_BUTTON_UP 0x0800
#define WIIMOTE_BUTTON_PLUS 0x1000
#define WIIMOTE_BUTTON_ZACCEL_BIT4 0x2000
#define WIIMOTE_BUTTON_ZACCEL_BIT5 0x4000
#define WIIMOTE_BUTTON_UNKNOWN 0x8000
#define WIIMOTE_BUTTON_ALL 0x1F9F
/** @} */
/** @name Nunchuk button codes */
/** @{ */
#define NUNCHUK_BUTTON_Z 0x01
#define NUNCHUK_BUTTON_C 0x02
#define NUNCHUK_BUTTON_ALL 0x03
/** @} */
/** @name Classic controller button codes */
/** @{ */
#define CLASSIC_CTRL_BUTTON_UP 0x0001
#define CLASSIC_CTRL_BUTTON_LEFT 0x0002
#define CLASSIC_CTRL_BUTTON_ZR 0x0004
#define CLASSIC_CTRL_BUTTON_X 0x0008
#define CLASSIC_CTRL_BUTTON_A 0x0010
#define CLASSIC_CTRL_BUTTON_Y 0x0020
#define CLASSIC_CTRL_BUTTON_B 0x0040
#define CLASSIC_CTRL_BUTTON_ZL 0x0080
#define CLASSIC_CTRL_BUTTON_FULL_R 0x0200
#define CLASSIC_CTRL_BUTTON_PLUS 0x0400
#define CLASSIC_CTRL_BUTTON_HOME 0x0800
#define CLASSIC_CTRL_BUTTON_MINUS 0x1000
#define CLASSIC_CTRL_BUTTON_FULL_L 0x2000
#define CLASSIC_CTRL_BUTTON_DOWN 0x4000
#define CLASSIC_CTRL_BUTTON_RIGHT 0x8000
#define CLASSIC_CTRL_BUTTON_ALL 0xFEFF
/** @} */
/** @name Guitar Hero 3 button codes */
/** @{ */
#define GUITAR_HERO_3_BUTTON_STRUM_UP 0x0001
#define GUITAR_HERO_3_BUTTON_YELLOW 0x0008
#define GUITAR_HERO_3_BUTTON_GREEN 0x0010
#define GUITAR_HERO_3_BUTTON_BLUE 0x0020
#define GUITAR_HERO_3_BUTTON_RED 0x0040
#define GUITAR_HERO_3_BUTTON_ORANGE 0x0080
#define GUITAR_HERO_3_BUTTON_PLUS 0x0400
#define GUITAR_HERO_3_BUTTON_MINUS 0x1000
#define GUITAR_HERO_3_BUTTON_STRUM_DOWN 0x4000
#define GUITAR_HERO_3_BUTTON_ALL 0xFEFF
/** @} */
/** @name Wiimote option flags */
/** @{ */
#define WIIUSE_SMOOTHING 0x01
#define WIIUSE_CONTINUOUS 0x02
#define WIIUSE_ORIENT_THRESH 0x04
#define WIIUSE_INIT_FLAGS (WIIUSE_SMOOTHING | WIIUSE_ORIENT_THRESH)
#define WIIUSE_ORIENT_PRECISION 100.0f
/** @} */
/** @name Expansion codes */
/** @{ */
#define EXP_NONE 0
#define EXP_NUNCHUK 1
#define EXP_CLASSIC 2
#define EXP_GUITAR_HERO_3 3
#define EXP_WII_BOARD 4
#define EXP_MOTION_PLUS 5
#define EXP_MOTION_PLUS_NUNCHUK 6 /* Motion+ in nunchuk pass-through mode */
#define EXP_MOTION_PLUS_CLASSIC 7 /* Motion+ in classic ctr. pass-through mode */
/** @} */
/** @brief IR correction types */
typedef enum ir_position_t {
WIIUSE_IR_ABOVE,
WIIUSE_IR_BELOW
} ir_position_t;
/** @name Device Inquiry Macros */
/** @{ */
/**
* @brief Check if a button is pressed.
* @param dev Pointer to a wiimote_t or expansion structure.
* @param button The button you are interested in.
* @return 1 if the button is pressed, 0 if not.
*/
#define IS_PRESSED(dev, button) ((dev->btns & button) == button)
/**
* @brief Check if a button is being held.
* @param dev Pointer to a wiimote_t or expansion structure.
* @param button The button you are interested in.
* @return 1 if the button is held, 0 if not.
*/
#define IS_HELD(dev, button) ((dev->btns_held & button) == button)
/**
* @brief Check if a button is released on this event. \n\n
* This does not mean the button is not pressed, it means \n
* this button was just now released.
* @param dev Pointer to a wiimote_t or expansion structure.
* @param button The button you are interested in.
* @return 1 if the button is released, 0 if not.
*
*/
#define IS_RELEASED(dev, button) ((dev->btns_released & button) == button)
/**
* @brief Check if a button has just been pressed this event.
* @param dev Pointer to a wiimote_t or expansion structure.
* @param button The button you are interested in.
* @return 1 if the button is pressed, 0 if not.
*/
#define IS_JUST_PRESSED(dev, button) (IS_PRESSED(dev, button) && !IS_HELD(dev, button))
/**
* @brief Return the IR sensitivity level.
* @param wm Pointer to a wiimote_t structure.
* @param lvl [out] Pointer to an int that will hold the level setting.
* If no level is set 'lvl' will be set to 0.
*/
#define WIIUSE_GET_IR_SENSITIVITY(dev, lvl) \
do { \
if ((wm->state & 0x0200) == 0x0200) *lvl = 1; \
else if ((wm->state & 0x0400) == 0x0400) *lvl = 2; \
else if ((wm->state & 0x0800) == 0x0800) *lvl = 3; \
else if ((wm->state & 0x1000) == 0x1000) *lvl = 4; \
else if ((wm->state & 0x2000) == 0x2000) *lvl = 5; \
else *lvl = 0; \
} while (0)
#define WIIUSE_USING_ACC(wm) ((wm->state & 0x020) == 0x020)
#define WIIUSE_USING_EXP(wm) ((wm->state & 0x040) == 0x040)
#define WIIUSE_USING_IR(wm) ((wm->state & 0x080) == 0x080)
#define WIIUSE_USING_SPEAKER(wm) ((wm->state & 0x100) == 0x100)
#define WIIUSE_IS_LED_SET(wm, num) ((wm->leds & WIIMOTE_LED_##num) == WIIMOTE_LED_##num)
/** @} */
/*
* This is left over from an old hack, but it may actually
* be a useful feature to keep so it wasn't removed.
*/
#ifdef WIIUSE_WIN32
#define WIIMOTE_DEFAULT_TIMEOUT 10
#define WIIMOTE_EXP_TIMEOUT 10
#endif
#define WIIUSE_SYNC_HANDSHAKE
typedef unsigned char byte;
typedef char sbyte;
struct wiimote_t;
struct vec3b_t;
struct orient_t;
struct gforce_t;
/**
* @brief Callback that handles a read event.
*
* @param wm Pointer to a wiimote_t structure.
* @param data Pointer to the filled data block.
* @param len Length in bytes of the data block.
*
* @see wiiuse_init()
*
* A registered function of this type is called automatically by the wiiuse
* library when the wiimote has returned the full data requested by a previous
* call to wiiuse_read_data().
*/
typedef void (*wiiuse_read_cb)(struct wiimote_t* wm, byte* data, uint16_t len);
/**
* @brief Data read request structure.
*/
struct read_req_t {
wiiuse_read_cb cb; /**< read data callback */
byte* buf; /**< buffer where read data is written */
uint32_t addr; /**< the offset that the read started at */
uint16_t size; /**< the length of the data read */
uint16_t wait; /**< num bytes still needed to finish read */
byte dirty; /**< set to 1 if not using callback and needs to be cleaned up */
struct read_req_t* next; /**< next read request in the queue */
};
/**
* @struct ang3s_t
* @brief Roll/Pitch/Yaw short angles.
*/
typedef struct ang3s_t {
int16_t roll, pitch, yaw;
} ang3s_t;
/**
* @struct ang3f_t
* @brief Roll/Pitch/Yaw float angles.
*/
typedef struct ang3f_t {
float roll, pitch, yaw;
} ang3f_t;
/**
* @brief Unsigned x,y byte vector.
*/
typedef struct vec2b_t {
byte x, y;
} vec2b_t;
/**
* @brief Unsigned x,y,z byte vector.
*/
typedef struct vec3b_t {
byte x, y, z;
} vec3b_t;
/**
* @brief Signed x,y,z float struct.
*/
typedef struct vec3f_t {
float x, y, z;
} vec3f_t;
/**
* @brief Orientation struct.
*
* Yaw, pitch, and roll range from -180 to 180 degrees.
*/
typedef struct orient_t {
float roll; /**< roll, this may be smoothed if enabled */
float pitch; /**< pitch, this may be smoothed if enabled */
float yaw;
float a_roll; /**< absolute roll, unsmoothed */
float a_pitch; /**< absolute pitch, unsmoothed */
} orient_t;
/**
* @brief Gravity force struct.
*/
typedef struct gforce_t {
float x, y, z;
} gforce_t;
/**
* @brief Accelerometer struct. For any device with an accelerometer.
*/
typedef struct accel_t {
struct vec3b_t cal_zero; /**< zero calibration */
struct vec3b_t cal_g; /**< 1g difference around 0cal */
float st_roll; /**< last smoothed roll value */
float st_pitch; /**< last smoothed roll pitch */
float st_alpha; /**< alpha value for smoothing [0-1] */
} accel_t;
/**
* @brief A single IR source.
*/
typedef struct ir_dot_t {
byte visible; /**< if the IR source is visible */
unsigned int x; /**< interpolated X coordinate */
unsigned int y; /**< interpolated Y coordinate */
int16_t rx; /**< raw X coordinate (0-1023) */
int16_t ry; /**< raw Y coordinate (0-767) */
byte order; /**< increasing order by x-axis value */
byte size; /**< size of the IR dot (0-15) */
} ir_dot_t;
/**
* @brief Screen aspect ratio.
*/
typedef enum aspect_t {
WIIUSE_ASPECT_4_3,
WIIUSE_ASPECT_16_9
} aspect_t;
/**
* @brief IR struct. Hold all data related to the IR tracking.
*/
typedef struct ir_t {
struct ir_dot_t dot[4]; /**< IR dots */
byte num_dots; /**< number of dots at this time */
enum aspect_t aspect; /**< aspect ratio of the screen */
enum ir_position_t pos; /**< IR sensor bar position */
unsigned int vres[2]; /**< IR virtual screen resolution */
int offset[2]; /**< IR XY correction offset */
int state; /**< keeps track of the IR state */
int ax; /**< absolute X coordinate */
int ay; /**< absolute Y coordinate */
int x; /**< calculated X coordinate */
int y; /**< calculated Y coordinate */
float distance; /**< pixel distance between first 2 dots*/
float z; /**< calculated distance */
} ir_t;
/**
* @brief Joystick calibration structure.
*
* The angle \a ang is relative to the positive y-axis into quadrant I
* and ranges from 0 to 360 degrees. So if the joystick is held straight
* upwards then angle is 0 degrees. If it is held to the right it is 90,
* down is 180, and left is 270.
*
* The magnitude \a mag is the distance from the center to where the
* joystick is being held. The magnitude ranges from 0 to 1.
* If the joystick is only slightly tilted from the center the magnitude
* will be low, but if it is closer to the outter edge the value will
* be higher.
*/
typedef struct joystick_t {
struct vec2b_t max; /**< maximum joystick values */
struct vec2b_t min; /**< minimum joystick values */
struct vec2b_t center; /**< center joystick values */
float ang; /**< angle the joystick is being held */
float mag; /**< magnitude of the joystick (range 0-1) */
} joystick_t;
/**
* @brief Nunchuk expansion device.
*/
typedef struct nunchuk_t {
struct accel_t accel_calib; /**< nunchuk accelerometer calibration */
struct joystick_t js; /**< joystick calibration */
int* flags; /**< options flag (points to wiimote_t.flags) */
byte btns; /**< what buttons have just been pressed */
byte btns_held; /**< what buttons are being held down */
byte btns_released; /**< what buttons were just released this */
float orient_threshold; /**< threshold for orient to generate an event */
int accel_threshold; /**< threshold for accel to generate an event */
struct vec3b_t accel; /**< current raw acceleration data */
struct orient_t orient; /**< current orientation on each axis */
struct gforce_t gforce; /**< current gravity forces on each axis */
} nunchuk_t;
/**
* @brief Classic controller expansion device.
*/
typedef struct classic_ctrl_t {
int16_t btns; /**< what buttons have just been pressed */
int16_t btns_held; /**< what buttons are being held down */
int16_t btns_released; /**< what buttons were just released this */
float r_shoulder; /**< right shoulder button (range 0-1) */
float l_shoulder; /**< left shoulder button (range 0-1) */
struct joystick_t ljs; /**< left joystick calibration */
struct joystick_t rjs; /**< right joystick calibration */
} classic_ctrl_t;
/**
* @brief Guitar Hero 3 expansion device.
*/
typedef struct guitar_hero_3_t {
int16_t btns; /**< what buttons have just been pressed */
int16_t btns_held; /**< what buttons are being held down */
int16_t btns_released; /**< what buttons were just released this */
float whammy_bar; /**< whammy bar (range 0-1) */
struct joystick_t js; /**< joystick calibration */
} guitar_hero_3_t;
/**
* @brief Motion Plus expansion device
*/
typedef struct motion_plus_t {
byte ext; /**< is there a device on the pass-through port? */
struct ang3s_t raw_gyro; /**< current raw gyroscope data */
struct ang3s_t cal_gyro; /**< calibration raw gyroscope data */
struct ang3f_t angle_rate_gyro; /**< current gyro angle rate */
struct orient_t orient; /**< current orientation on each axis using Motion Plus gyroscopes */
byte acc_mode; /**< Fast/slow rotation mode for roll, pitch and yaw (0 if rotating fast, 1 if slow or still) */
int raw_gyro_threshold; /**< threshold for gyroscopes to generate an event */
struct nunchuk_t *nc; /**< pointers to nunchuk & classic in pass-through-mode */
struct classic_ctrl_t *classic;
} motion_plus_t;
/**
* @brief Wii Balance Board "expansion" device.
*
* A Balance Board presents itself as a Wiimote with a permanently-attached
* Balance Board expansion device.
*/
typedef struct wii_board_t {
/** @name Interpolated weight per sensor (kg)
*
* These are the values you're most likely to use.
*
* See example.c for how to compute total weight and center of gravity
* from these values.
*/
/** @{ */
float tl;
float tr;
float bl;
float br;
/** @} */
/** @name Raw sensor values */
/** @{ */
uint16_t rtl;
uint16_t rtr;
uint16_t rbl;
uint16_t rbr;
/** @} */
/** @name Sensor calibration values */
/** @{ */
uint16_t ctl[3]; /* Calibration */
uint16_t ctr[3];
uint16_t cbl[3];
uint16_t cbr[3]; /* /Calibration */
/** @} */
uint8_t update_calib;
} wii_board_t;
/**
* @brief Generic expansion device plugged into wiimote.
*/
typedef struct expansion_t {
int type; /**< type of expansion attached */
struct motion_plus_t mp;
union {
struct nunchuk_t nunchuk;
struct classic_ctrl_t classic;
struct guitar_hero_3_t gh3;
struct wii_board_t wb;
};
} expansion_t;
/**
* @brief Available bluetooth stacks for Windows.
*/
typedef enum win_bt_stack_t {
WIIUSE_STACK_UNKNOWN,
WIIUSE_STACK_MS,
WIIUSE_STACK_BLUESOLEIL
} win_bt_stack_t;
/**
* @brief Significant data from the previous event.
*/
typedef struct wiimote_state_t {
/* expansion_t */
float exp_ljs_ang;
float exp_rjs_ang;
float exp_ljs_mag;
float exp_rjs_mag;
uint16_t exp_btns;
struct orient_t exp_orient;
struct vec3b_t exp_accel;
float exp_r_shoulder;
float exp_l_shoulder;
/* motion plus */
short drx;
short dry;
short drz;
/* wiiboard */
uint16_t exp_wb_rtr;
uint16_t exp_wb_rtl;
uint16_t exp_wb_rbr;
uint16_t exp_wb_rbl;
/* ir_t */
int ir_ax;
int ir_ay;
float ir_distance;
struct orient_t orient;
uint16_t btns;
struct vec3b_t accel;
} wiimote_state_t;
/**
* @brief Events that wiiuse can generate from a poll.
*/
typedef enum WIIUSE_EVENT_TYPE {
WIIUSE_NONE = 0,
WIIUSE_EVENT,
WIIUSE_STATUS,
WIIUSE_CONNECT,
WIIUSE_DISCONNECT,
WIIUSE_UNEXPECTED_DISCONNECT,
WIIUSE_READ_DATA,
WIIUSE_WRITE_DATA,
WIIUSE_NUNCHUK_INSERTED,
WIIUSE_NUNCHUK_REMOVED,
WIIUSE_CLASSIC_CTRL_INSERTED,
WIIUSE_CLASSIC_CTRL_REMOVED,
WIIUSE_GUITAR_HERO_3_CTRL_INSERTED,
WIIUSE_GUITAR_HERO_3_CTRL_REMOVED,
WIIUSE_WII_BOARD_CTRL_INSERTED,
WIIUSE_WII_BOARD_CTRL_REMOVED,
WIIUSE_MOTION_PLUS_ACTIVATED,
WIIUSE_MOTION_PLUS_REMOVED
} WIIUSE_EVENT_TYPE;
/**
* @brief Main Wiimote device structure.
*
* You need one of these to do pretty much anything with this library.
*/
typedef struct wiimote_t {
WCONST int unid; /**< user specified id */
#ifdef WIIUSE_BLUEZ
/** @name Linux-specific (BlueZ) members */
/** @{ */
WCONST char bdaddr_str[18]; /**< readable bt address */
WCONST bdaddr_t bdaddr; /**< bt address */
WCONST int out_sock; /**< output socket */
WCONST int in_sock; /**< input socket */
/** @} */
#endif
#ifdef WIIUSE_WIN32
/** @name Windows-specific members */
/** @{ */
WCONST HANDLE dev_handle; /**< HID handle */
WCONST OVERLAPPED hid_overlap; /**< overlap handle */
WCONST enum win_bt_stack_t stack; /**< type of bluetooth stack to use */
WCONST int timeout; /**< read timeout */
WCONST byte normal_timeout; /**< normal timeout */
WCONST byte exp_timeout; /**< timeout for expansion handshake */
/** @} */
#endif
#ifdef WIIUSE_MAC
/** @name Mac OS X-specific members */
/** @{ */
WCONST void* objc_wm; /** WiiuseWiimote* as opaque pointer */
/** @} */
#endif
WCONST int state; /**< various state flags */
WCONST byte leds; /**< currently lit leds */
WCONST float battery_level; /**< battery level */
WCONST int flags; /**< options flag */
#ifndef WIIUSE_SYNC_HANDSHAKE
WCONST byte handshake_state; /**< the state of the connection handshake */
#endif
WCONST byte expansion_state; /**< the state of the expansion handshake */
WCONST struct data_req_t* data_req; /**< list of data read requests */
WCONST struct read_req_t* read_req; /**< list of data read requests */
WCONST struct accel_t accel_calib; /**< wiimote accelerometer calibration */
WCONST struct expansion_t exp; /**< wiimote expansion device */
WCONST struct vec3b_t accel; /**< current raw acceleration data */
WCONST struct orient_t orient; /**< current orientation on each axis */
WCONST struct gforce_t gforce; /**< current gravity forces on each axis */
WCONST struct ir_t ir; /**< IR data */
WCONST uint16_t btns; /**< what buttons have just been pressed */
WCONST uint16_t btns_held; /**< what buttons are being held down */
WCONST uint16_t btns_released; /**< what buttons were just released this */
WCONST float orient_threshold; /**< threshold for orient to generate an event */
WCONST int32_t accel_threshold; /**< threshold for accel to generate an event */
WCONST struct wiimote_state_t lstate; /**< last saved state */
WCONST WIIUSE_EVENT_TYPE event; /**< type of event that occurred */
WCONST byte motion_plus_id[6];
} wiimote;
/** @brief Data passed to a callback during wiiuse_update() */
typedef struct wiimote_callback_data_t {
WCONST int uid;
WCONST byte leds;
WCONST float battery_level;
WCONST struct vec3b_t accel;
WCONST struct orient_t orient;
WCONST struct gforce_t gforce;
WCONST struct ir_t ir;
WCONST uint16_t buttons;
WCONST uint16_t buttons_held;
WCONST uint16_t buttons_released;
WCONST WIIUSE_EVENT_TYPE event;
WCONST int state;
WCONST struct expansion_t expansion;
} wiimote_callback_data_t;
/** @brief Callback type */
typedef void (*wiiuse_update_cb)(struct wiimote_callback_data_t* wm);
/**
* @brief Callback that handles a write event.
*
* @param wm Pointer to a wiimote_t structure.
* @param data Pointer to the sent data block.
* @param len Length in bytes of the data block.
*
* @see wiiuse_init()
*
* A registered function of this type is called automatically by the wiiuse
* library when the wiimote has returned the full data requested by a previous
* call to wiiuse_write_data().
*/
typedef void (*wiiuse_write_cb)(struct wiimote_t* wm, unsigned char* data, unsigned short len);
typedef enum data_req_s {
REQ_READY = 0,
REQ_SENT,
REQ_DONE
} data_req_s;
/**
* @struct data_req_t
* @brief Data write request structure.
*/
struct data_req_t {
byte data[21]; /**< buffer where read data is written */
byte len;
unsigned int addr;
data_req_s state; /**< set to 1 if not using callback and needs to be cleaned up */
wiiuse_write_cb cb; /**< read data callback */
struct data_req_t *next;
};
/**
* @brief Loglevels supported by wiiuse.
*/
typedef enum wiiuse_loglevel {
LOGLEVEL_ERROR = 0,
LOGLEVEL_WARNING = 1,
LOGLEVEL_INFO = 2,
LOGLEVEL_DEBUG = 3
} wiiuse_loglevel;
/*****************************************
*
* Include API specific stuff
*
*****************************************/
#ifdef WIIUSE_WIN32
#ifdef WIIUSE_STATIC
#define WIIUSE_EXPORT_DECL
#define WIIUSE_IMPORT_DECL
#else
#define WIIUSE_EXPORT_DECL __declspec(dllexport)
#define WIIUSE_IMPORT_DECL __declspec(dllimport)
#endif
#else
#define WIIUSE_EXPORT_DECL
#define WIIUSE_IMPORT_DECL
#endif
#ifdef WIIUSE_COMPILE_LIB
#define WIIUSE_EXPORT WIIUSE_EXPORT_DECL
#else
#define WIIUSE_EXPORT WIIUSE_IMPORT_DECL
#endif
#ifdef __cplusplus
extern "C" {
#endif
/* wiiuse.c */
WIIUSE_EXPORT extern const char* wiiuse_version();
/** @brief Define indicating the presence of the feature allowing you to
* redirect output for one or more logging levels within the library.
*/
#define WIIUSE_HAS_OUTPUT_REDIRECTION
WIIUSE_EXPORT extern void wiiuse_set_output(enum wiiuse_loglevel loglevel, FILE *logtarget);
WIIUSE_EXPORT extern struct wiimote_t** wiiuse_init(int wiimotes);
WIIUSE_EXPORT extern void wiiuse_disconnected(struct wiimote_t* wm);
WIIUSE_EXPORT extern void wiiuse_cleanup(struct wiimote_t** wm, int wiimotes);
WIIUSE_EXPORT extern void wiiuse_rumble(struct wiimote_t* wm, int status);
WIIUSE_EXPORT extern void wiiuse_toggle_rumble(struct wiimote_t* wm);
WIIUSE_EXPORT extern void wiiuse_set_leds(struct wiimote_t* wm, int leds);
WIIUSE_EXPORT extern void wiiuse_motion_sensing(struct wiimote_t* wm, int status);
WIIUSE_EXPORT extern int wiiuse_read_data(struct wiimote_t* wm, byte* buffer, unsigned int offset, uint16_t len);
WIIUSE_EXPORT extern int wiiuse_write_data(struct wiimote_t* wm, unsigned int addr, const byte* data, byte len);
WIIUSE_EXPORT extern void wiiuse_status(struct wiimote_t* wm);
WIIUSE_EXPORT extern struct wiimote_t* wiiuse_get_by_id(struct wiimote_t** wm, int wiimotes, int unid);
WIIUSE_EXPORT extern int wiiuse_set_flags(struct wiimote_t* wm, int enable, int disable);
WIIUSE_EXPORT extern float wiiuse_set_smooth_alpha(struct wiimote_t* wm, float alpha);
WIIUSE_EXPORT extern void wiiuse_set_bluetooth_stack(struct wiimote_t** wm, int wiimotes, enum win_bt_stack_t type);
WIIUSE_EXPORT extern void wiiuse_set_orient_threshold(struct wiimote_t* wm, float threshold);
WIIUSE_EXPORT extern void wiiuse_resync(struct wiimote_t* wm);
WIIUSE_EXPORT extern void wiiuse_set_timeout(struct wiimote_t** wm, int wiimotes, byte normal_timeout, byte exp_timeout);
WIIUSE_EXPORT extern void wiiuse_set_accel_threshold(struct wiimote_t* wm, int threshold);
/* io.c */
WIIUSE_EXPORT extern int wiiuse_find(struct wiimote_t** wm, int max_wiimotes, int timeout);
WIIUSE_EXPORT extern int wiiuse_connect(struct wiimote_t** wm, int wiimotes);
WIIUSE_EXPORT extern void wiiuse_disconnect(struct wiimote_t* wm);
/* events.c */
WIIUSE_EXPORT extern int wiiuse_poll(struct wiimote_t** wm, int wiimotes);
/**
* @brief Poll Wiimotes, and call the provided callback with information
* on each Wiimote that had an event.
*
* Alternative to calling wiiuse_poll yourself, and provides the same
* information struct on all platforms.
*
* @return Number of wiimotes that had an event.
*/
WIIUSE_EXPORT extern int wiiuse_update(struct wiimote_t** wm, int wiimotes, wiiuse_update_cb callback);
/* ir.c */
WIIUSE_EXPORT extern void wiiuse_set_ir(struct wiimote_t* wm, int status);
WIIUSE_EXPORT extern void wiiuse_set_ir_vres(struct wiimote_t* wm, unsigned int x, unsigned int y);
WIIUSE_EXPORT extern void wiiuse_set_ir_position(struct wiimote_t* wm, enum ir_position_t pos);
WIIUSE_EXPORT extern void wiiuse_set_aspect_ratio(struct wiimote_t* wm, enum aspect_t aspect);
WIIUSE_EXPORT extern void wiiuse_set_ir_sensitivity(struct wiimote_t* wm, int level);
/* nunchuk.c */
WIIUSE_EXPORT extern void wiiuse_set_nunchuk_orient_threshold(struct wiimote_t* wm, float threshold);
WIIUSE_EXPORT extern void wiiuse_set_nunchuk_accel_threshold(struct wiimote_t* wm, int threshold);
/* wiiboard.c */
/* this function not currently implemented... */
WIIUSE_EXPORT extern void wiiuse_set_wii_board_calib(struct wiimote_t *wm);
WIIUSE_EXPORT extern void wiiuse_set_motion_plus(struct wiimote_t *wm, int status);
#ifdef __cplusplus
}
#endif
/** @} */
#endif /* WIIUSE_H_INCLUDED */