/* * wiiuse * * Written By: * Michael Laforest < para > * Email: < thepara (--AT--) g m a i l [--DOT--] com > * * Copyright 2006-2007 * * Mac fields based on wiic_structs.h from WiiC, written By: * Gabriele Randelli * Email: < randelli (--AT--) dis [--DOT--] uniroma1 [--DOT--] it > * * Copyright 2010 * * This file is part of wiiuse. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * $Header$ * */ /** * @file * * @brief API header file. * * If this file is included from inside the wiiuse source * and not from a third party program, then wiimote_internal.h * is also included which extends this file. */ /** * @mainpage * * @section intro Introduction * * WiiUse is a cross-platform C library for accessing the Nintendo Wii * Remote and its related expansions and variations. * * @section project Project * * This is a friendly fork of the original WiiUse project, which seems * to have gone defunct. This updated version incorporates improvements * from a number of internal forks found across the Internet, and is * intended to be the new "upstream" of the project. The new homepage is * on GitHub, where the source is maintained: * * - http://github.com/rpavlik/wiiuse * * Contributions (under the GPL 3+) are welcome and encouraged! * * @section publicapisec Public API * * - @ref publicapi "Public API" - entirely within @ref wiiuse.h * - @ref wiimote "Wiimote device structure" * */ #ifndef WIIUSE_H_INCLUDED #define WIIUSE_H_INCLUDED #define WIIUSE_MAJOR 0 #define WIIUSE_MINOR 14 #define WIIUSE_MICRO 0 #ifndef WIIUSE_PLATFORM #if defined(_WIN32) #define WIIUSE_PLATFORM #define WIIUSE_WIN32 #elif defined(__linux) #define WIIUSE_PLATFORM #define WIIUSE_BLUEZ #elif defined(__APPLE__) #define WIIUSE_PLATFORM #define WIIUSE_MAC #else #error "Platform not yet supported!" #endif #endif #ifdef WIIUSE_WIN32 /* windows */ #define WIN32_LEAN_AND_MEAN 1 #include #endif #ifdef WIIUSE_BLUEZ /* nix */ #include #endif #ifndef WCONST #define WCONST const #endif #if defined(_MSC_VER) /* MS compilers of pre-VC2010 versions don't have stdint.h * and I can't get VC2010's stdint.h to compile nicely in * WiiUse */ #include "wiiuse_msvcstdint.h" #else #include #endif #include /* for FILE */ /** @defgroup publicapi External API */ /** @{ */ /** @name Wiimote state flags and macros */ /** @{ */ #define WIIMOTE_STATE_DEV_FOUND 0x0001 #define WIIMOTE_STATE_HANDSHAKE 0x0002 /* actual connection exists but no handshake yet */ #define WIIMOTE_STATE_HANDSHAKE_COMPLETE 0x0004 /* actual connection exists but no handshake yet */ #define WIIMOTE_STATE_CONNECTED 0x0008 #define WIIMOTE_STATE_RUMBLE 0x0010 #define WIIMOTE_STATE_ACC 0x0020 #define WIIMOTE_STATE_EXP 0x0040 #define WIIMOTE_STATE_IR 0x0080 #define WIIMOTE_STATE_SPEAKER 0x0100 #define WIIMOTE_STATE_IR_SENS_LVL1 0x0200 #define WIIMOTE_STATE_IR_SENS_LVL2 0x0400 #define WIIMOTE_STATE_IR_SENS_LVL3 0x0800 #define WIIMOTE_STATE_IR_SENS_LVL4 0x1000 #define WIIMOTE_STATE_IR_SENS_LVL5 0x2000 #define WIIMOTE_STATE_EXP_HANDSHAKE 0x10000 /* actual M+ connection exists but no handshake yet */ #define WIIMOTE_STATE_EXP_EXTERN 0x20000 /* actual M+ connection exists but handshake failed */ #define WIIMOTE_STATE_EXP_FAILED 0x40000 /* actual M+ connection exists but handshake failed */ #define WIIMOTE_STATE_MPLUS_PRESENT 0x80000 /* Motion+ is connected */ #define WIIMOTE_ID(wm) (wm->unid) #define WIIMOTE_IS_SET(wm, s) ((wm->state & (s)) == (s)) #define WIIMOTE_IS_CONNECTED(wm) (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_CONNECTED)) /** @} */ /** @name LED bit masks */ /** @{ */ #define WIIMOTE_LED_NONE 0x00 #define WIIMOTE_LED_1 0x10 #define WIIMOTE_LED_2 0x20 #define WIIMOTE_LED_3 0x40 #define WIIMOTE_LED_4 0x80 /** @} */ /** @name Button codes */ /** @{ */ #define WIIMOTE_BUTTON_TWO 0x0001 #define WIIMOTE_BUTTON_ONE 0x0002 #define WIIMOTE_BUTTON_B 0x0004 #define WIIMOTE_BUTTON_A 0x0008 #define WIIMOTE_BUTTON_MINUS 0x0010 #define WIIMOTE_BUTTON_ZACCEL_BIT6 0x0020 #define WIIMOTE_BUTTON_ZACCEL_BIT7 0x0040 #define WIIMOTE_BUTTON_HOME 0x0080 #define WIIMOTE_BUTTON_LEFT 0x0100 #define WIIMOTE_BUTTON_RIGHT 0x0200 #define WIIMOTE_BUTTON_DOWN 0x0400 #define WIIMOTE_BUTTON_UP 0x0800 #define WIIMOTE_BUTTON_PLUS 0x1000 #define WIIMOTE_BUTTON_ZACCEL_BIT4 0x2000 #define WIIMOTE_BUTTON_ZACCEL_BIT5 0x4000 #define WIIMOTE_BUTTON_UNKNOWN 0x8000 #define WIIMOTE_BUTTON_ALL 0x1F9F /** @} */ /** @name Nunchuk button codes */ /** @{ */ #define NUNCHUK_BUTTON_Z 0x01 #define NUNCHUK_BUTTON_C 0x02 #define NUNCHUK_BUTTON_ALL 0x03 /** @} */ /** @name Classic controller button codes */ /** @{ */ #define CLASSIC_CTRL_BUTTON_UP 0x0001 #define CLASSIC_CTRL_BUTTON_LEFT 0x0002 #define CLASSIC_CTRL_BUTTON_ZR 0x0004 #define CLASSIC_CTRL_BUTTON_X 0x0008 #define CLASSIC_CTRL_BUTTON_A 0x0010 #define CLASSIC_CTRL_BUTTON_Y 0x0020 #define CLASSIC_CTRL_BUTTON_B 0x0040 #define CLASSIC_CTRL_BUTTON_ZL 0x0080 #define CLASSIC_CTRL_BUTTON_FULL_R 0x0200 #define CLASSIC_CTRL_BUTTON_PLUS 0x0400 #define CLASSIC_CTRL_BUTTON_HOME 0x0800 #define CLASSIC_CTRL_BUTTON_MINUS 0x1000 #define CLASSIC_CTRL_BUTTON_FULL_L 0x2000 #define CLASSIC_CTRL_BUTTON_DOWN 0x4000 #define CLASSIC_CTRL_BUTTON_RIGHT 0x8000 #define CLASSIC_CTRL_BUTTON_ALL 0xFEFF /** @} */ /** @name Guitar Hero 3 button codes */ /** @{ */ #define GUITAR_HERO_3_BUTTON_STRUM_UP 0x0001 #define GUITAR_HERO_3_BUTTON_YELLOW 0x0008 #define GUITAR_HERO_3_BUTTON_GREEN 0x0010 #define GUITAR_HERO_3_BUTTON_BLUE 0x0020 #define GUITAR_HERO_3_BUTTON_RED 0x0040 #define GUITAR_HERO_3_BUTTON_ORANGE 0x0080 #define GUITAR_HERO_3_BUTTON_PLUS 0x0400 #define GUITAR_HERO_3_BUTTON_MINUS 0x1000 #define GUITAR_HERO_3_BUTTON_STRUM_DOWN 0x4000 #define GUITAR_HERO_3_BUTTON_ALL 0xFEFF /** @} */ /** @name Wiimote option flags */ /** @{ */ #define WIIUSE_SMOOTHING 0x01 #define WIIUSE_CONTINUOUS 0x02 #define WIIUSE_ORIENT_THRESH 0x04 #define WIIUSE_INIT_FLAGS (WIIUSE_SMOOTHING | WIIUSE_ORIENT_THRESH) #define WIIUSE_ORIENT_PRECISION 100.0f /** @} */ /** @name Expansion codes */ /** @{ */ #define EXP_NONE 0 #define EXP_NUNCHUK 1 #define EXP_CLASSIC 2 #define EXP_GUITAR_HERO_3 3 #define EXP_WII_BOARD 4 #define EXP_MOTION_PLUS 5 #define EXP_MOTION_PLUS_NUNCHUK 6 /* Motion+ in nunchuk pass-through mode */ #define EXP_MOTION_PLUS_CLASSIC 7 /* Motion+ in classic ctr. pass-through mode */ /** @} */ /** @brief IR correction types */ typedef enum ir_position_t { WIIUSE_IR_ABOVE, WIIUSE_IR_BELOW } ir_position_t; /** @name Device Inquiry Macros */ /** @{ */ /** * @brief Check if a button is pressed. * @param dev Pointer to a wiimote_t or expansion structure. * @param button The button you are interested in. * @return 1 if the button is pressed, 0 if not. */ #define IS_PRESSED(dev, button) ((dev->btns & button) == button) /** * @brief Check if a button is being held. * @param dev Pointer to a wiimote_t or expansion structure. * @param button The button you are interested in. * @return 1 if the button is held, 0 if not. */ #define IS_HELD(dev, button) ((dev->btns_held & button) == button) /** * @brief Check if a button is released on this event. \n\n * This does not mean the button is not pressed, it means \n * this button was just now released. * @param dev Pointer to a wiimote_t or expansion structure. * @param button The button you are interested in. * @return 1 if the button is released, 0 if not. * */ #define IS_RELEASED(dev, button) ((dev->btns_released & button) == button) /** * @brief Check if a button has just been pressed this event. * @param dev Pointer to a wiimote_t or expansion structure. * @param button The button you are interested in. * @return 1 if the button is pressed, 0 if not. */ #define IS_JUST_PRESSED(dev, button) (IS_PRESSED(dev, button) && !IS_HELD(dev, button)) /** * @brief Return the IR sensitivity level. * @param wm Pointer to a wiimote_t structure. * @param lvl [out] Pointer to an int that will hold the level setting. * If no level is set 'lvl' will be set to 0. */ #define WIIUSE_GET_IR_SENSITIVITY(dev, lvl) \ do { \ if ((wm->state & 0x0200) == 0x0200) *lvl = 1; \ else if ((wm->state & 0x0400) == 0x0400) *lvl = 2; \ else if ((wm->state & 0x0800) == 0x0800) *lvl = 3; \ else if ((wm->state & 0x1000) == 0x1000) *lvl = 4; \ else if ((wm->state & 0x2000) == 0x2000) *lvl = 5; \ else *lvl = 0; \ } while (0) #define WIIUSE_USING_ACC(wm) ((wm->state & 0x020) == 0x020) #define WIIUSE_USING_EXP(wm) ((wm->state & 0x040) == 0x040) #define WIIUSE_USING_IR(wm) ((wm->state & 0x080) == 0x080) #define WIIUSE_USING_SPEAKER(wm) ((wm->state & 0x100) == 0x100) #define WIIUSE_IS_LED_SET(wm, num) ((wm->leds & WIIMOTE_LED_##num) == WIIMOTE_LED_##num) /** @} */ /* * This is left over from an old hack, but it may actually * be a useful feature to keep so it wasn't removed. */ #ifdef WIIUSE_WIN32 #define WIIMOTE_DEFAULT_TIMEOUT 10 #define WIIMOTE_EXP_TIMEOUT 10 #endif #define WIIUSE_SYNC_HANDSHAKE typedef unsigned char byte; typedef char sbyte; struct wiimote_t; struct vec3b_t; struct orient_t; struct gforce_t; /** * @brief Callback that handles a read event. * * @param wm Pointer to a wiimote_t structure. * @param data Pointer to the filled data block. * @param len Length in bytes of the data block. * * @see wiiuse_init() * * A registered function of this type is called automatically by the wiiuse * library when the wiimote has returned the full data requested by a previous * call to wiiuse_read_data(). */ typedef void (*wiiuse_read_cb)(struct wiimote_t* wm, byte* data, uint16_t len); /** * @brief Data read request structure. */ struct read_req_t { wiiuse_read_cb cb; /**< read data callback */ byte* buf; /**< buffer where read data is written */ uint32_t addr; /**< the offset that the read started at */ uint16_t size; /**< the length of the data read */ uint16_t wait; /**< num bytes still needed to finish read */ byte dirty; /**< set to 1 if not using callback and needs to be cleaned up */ struct read_req_t* next; /**< next read request in the queue */ }; /** * @struct ang3s_t * @brief Roll/Pitch/Yaw short angles. */ typedef struct ang3s_t { int16_t roll, pitch, yaw; } ang3s_t; /** * @struct ang3f_t * @brief Roll/Pitch/Yaw float angles. */ typedef struct ang3f_t { float roll, pitch, yaw; } ang3f_t; /** * @brief Unsigned x,y byte vector. */ typedef struct vec2b_t { byte x, y; } vec2b_t; /** * @brief Unsigned x,y,z byte vector. */ typedef struct vec3b_t { byte x, y, z; } vec3b_t; /** * @brief Signed x,y,z float struct. */ typedef struct vec3f_t { float x, y, z; } vec3f_t; /** * @brief Orientation struct. * * Yaw, pitch, and roll range from -180 to 180 degrees. */ typedef struct orient_t { float roll; /**< roll, this may be smoothed if enabled */ float pitch; /**< pitch, this may be smoothed if enabled */ float yaw; float a_roll; /**< absolute roll, unsmoothed */ float a_pitch; /**< absolute pitch, unsmoothed */ } orient_t; /** * @brief Gravity force struct. */ typedef struct gforce_t { float x, y, z; } gforce_t; /** * @brief Accelerometer struct. For any device with an accelerometer. */ typedef struct accel_t { struct vec3b_t cal_zero; /**< zero calibration */ struct vec3b_t cal_g; /**< 1g difference around 0cal */ float st_roll; /**< last smoothed roll value */ float st_pitch; /**< last smoothed roll pitch */ float st_alpha; /**< alpha value for smoothing [0-1] */ } accel_t; /** * @brief A single IR source. */ typedef struct ir_dot_t { byte visible; /**< if the IR source is visible */ unsigned int x; /**< interpolated X coordinate */ unsigned int y; /**< interpolated Y coordinate */ int16_t rx; /**< raw X coordinate (0-1023) */ int16_t ry; /**< raw Y coordinate (0-767) */ byte order; /**< increasing order by x-axis value */ byte size; /**< size of the IR dot (0-15) */ } ir_dot_t; /** * @brief Screen aspect ratio. */ typedef enum aspect_t { WIIUSE_ASPECT_4_3, WIIUSE_ASPECT_16_9 } aspect_t; /** * @brief IR struct. Hold all data related to the IR tracking. */ typedef struct ir_t { struct ir_dot_t dot[4]; /**< IR dots */ byte num_dots; /**< number of dots at this time */ enum aspect_t aspect; /**< aspect ratio of the screen */ enum ir_position_t pos; /**< IR sensor bar position */ unsigned int vres[2]; /**< IR virtual screen resolution */ int offset[2]; /**< IR XY correction offset */ int state; /**< keeps track of the IR state */ int ax; /**< absolute X coordinate */ int ay; /**< absolute Y coordinate */ int x; /**< calculated X coordinate */ int y; /**< calculated Y coordinate */ float distance; /**< pixel distance between first 2 dots*/ float z; /**< calculated distance */ } ir_t; /** * @brief Joystick calibration structure. * * The angle \a ang is relative to the positive y-axis into quadrant I * and ranges from 0 to 360 degrees. So if the joystick is held straight * upwards then angle is 0 degrees. If it is held to the right it is 90, * down is 180, and left is 270. * * The magnitude \a mag is the distance from the center to where the * joystick is being held. The magnitude ranges from 0 to 1. * If the joystick is only slightly tilted from the center the magnitude * will be low, but if it is closer to the outter edge the value will * be higher. */ typedef struct joystick_t { struct vec2b_t max; /**< maximum joystick values */ struct vec2b_t min; /**< minimum joystick values */ struct vec2b_t center; /**< center joystick values */ float ang; /**< angle the joystick is being held */ float mag; /**< magnitude of the joystick (range 0-1) */ } joystick_t; /** * @brief Nunchuk expansion device. */ typedef struct nunchuk_t { struct accel_t accel_calib; /**< nunchuk accelerometer calibration */ struct joystick_t js; /**< joystick calibration */ int* flags; /**< options flag (points to wiimote_t.flags) */ byte btns; /**< what buttons have just been pressed */ byte btns_held; /**< what buttons are being held down */ byte btns_released; /**< what buttons were just released this */ float orient_threshold; /**< threshold for orient to generate an event */ int accel_threshold; /**< threshold for accel to generate an event */ struct vec3b_t accel; /**< current raw acceleration data */ struct orient_t orient; /**< current orientation on each axis */ struct gforce_t gforce; /**< current gravity forces on each axis */ } nunchuk_t; /** * @brief Classic controller expansion device. */ typedef struct classic_ctrl_t { int16_t btns; /**< what buttons have just been pressed */ int16_t btns_held; /**< what buttons are being held down */ int16_t btns_released; /**< what buttons were just released this */ float r_shoulder; /**< right shoulder button (range 0-1) */ float l_shoulder; /**< left shoulder button (range 0-1) */ struct joystick_t ljs; /**< left joystick calibration */ struct joystick_t rjs; /**< right joystick calibration */ } classic_ctrl_t; /** * @brief Guitar Hero 3 expansion device. */ typedef struct guitar_hero_3_t { int16_t btns; /**< what buttons have just been pressed */ int16_t btns_held; /**< what buttons are being held down */ int16_t btns_released; /**< what buttons were just released this */ float whammy_bar; /**< whammy bar (range 0-1) */ struct joystick_t js; /**< joystick calibration */ } guitar_hero_3_t; /** * @brief Motion Plus expansion device */ typedef struct motion_plus_t { byte ext; /**< is there a device on the pass-through port? */ struct ang3s_t raw_gyro; /**< current raw gyroscope data */ struct ang3s_t cal_gyro; /**< calibration raw gyroscope data */ struct ang3f_t angle_rate_gyro; /**< current gyro angle rate */ struct orient_t orient; /**< current orientation on each axis using Motion Plus gyroscopes */ byte acc_mode; /**< Fast/slow rotation mode for roll, pitch and yaw (0 if rotating fast, 1 if slow or still) */ int raw_gyro_threshold; /**< threshold for gyroscopes to generate an event */ struct nunchuk_t *nc; /**< pointers to nunchuk & classic in pass-through-mode */ struct classic_ctrl_t *classic; } motion_plus_t; /** * @brief Wii Balance Board "expansion" device. * * A Balance Board presents itself as a Wiimote with a permanently-attached * Balance Board expansion device. */ typedef struct wii_board_t { /** @name Interpolated weight per sensor (kg) * * These are the values you're most likely to use. * * See example.c for how to compute total weight and center of gravity * from these values. */ /** @{ */ float tl; float tr; float bl; float br; /** @} */ /** @name Raw sensor values */ /** @{ */ uint16_t rtl; uint16_t rtr; uint16_t rbl; uint16_t rbr; /** @} */ /** @name Sensor calibration values */ /** @{ */ uint16_t ctl[3]; /* Calibration */ uint16_t ctr[3]; uint16_t cbl[3]; uint16_t cbr[3]; /* /Calibration */ /** @} */ uint8_t update_calib; } wii_board_t; /** * @brief Generic expansion device plugged into wiimote. */ typedef struct expansion_t { int type; /**< type of expansion attached */ struct motion_plus_t mp; union { struct nunchuk_t nunchuk; struct classic_ctrl_t classic; struct guitar_hero_3_t gh3; struct wii_board_t wb; }; } expansion_t; /** * @brief Available bluetooth stacks for Windows. */ typedef enum win_bt_stack_t { WIIUSE_STACK_UNKNOWN, WIIUSE_STACK_MS, WIIUSE_STACK_BLUESOLEIL } win_bt_stack_t; /** * @brief Significant data from the previous event. */ typedef struct wiimote_state_t { /* expansion_t */ float exp_ljs_ang; float exp_rjs_ang; float exp_ljs_mag; float exp_rjs_mag; uint16_t exp_btns; struct orient_t exp_orient; struct vec3b_t exp_accel; float exp_r_shoulder; float exp_l_shoulder; /* motion plus */ short drx; short dry; short drz; /* wiiboard */ uint16_t exp_wb_rtr; uint16_t exp_wb_rtl; uint16_t exp_wb_rbr; uint16_t exp_wb_rbl; /* ir_t */ int ir_ax; int ir_ay; float ir_distance; struct orient_t orient; uint16_t btns; struct vec3b_t accel; } wiimote_state_t; /** * @brief Events that wiiuse can generate from a poll. */ typedef enum WIIUSE_EVENT_TYPE { WIIUSE_NONE = 0, WIIUSE_EVENT, WIIUSE_STATUS, WIIUSE_CONNECT, WIIUSE_DISCONNECT, WIIUSE_UNEXPECTED_DISCONNECT, WIIUSE_READ_DATA, WIIUSE_WRITE_DATA, WIIUSE_NUNCHUK_INSERTED, WIIUSE_NUNCHUK_REMOVED, WIIUSE_CLASSIC_CTRL_INSERTED, WIIUSE_CLASSIC_CTRL_REMOVED, WIIUSE_GUITAR_HERO_3_CTRL_INSERTED, WIIUSE_GUITAR_HERO_3_CTRL_REMOVED, WIIUSE_WII_BOARD_CTRL_INSERTED, WIIUSE_WII_BOARD_CTRL_REMOVED, WIIUSE_MOTION_PLUS_ACTIVATED, WIIUSE_MOTION_PLUS_REMOVED } WIIUSE_EVENT_TYPE; /** * @brief Main Wiimote device structure. * * You need one of these to do pretty much anything with this library. */ typedef struct wiimote_t { WCONST int unid; /**< user specified id */ #ifdef WIIUSE_BLUEZ /** @name Linux-specific (BlueZ) members */ /** @{ */ WCONST char bdaddr_str[18]; /**< readable bt address */ WCONST bdaddr_t bdaddr; /**< bt address */ WCONST int out_sock; /**< output socket */ WCONST int in_sock; /**< input socket */ /** @} */ #endif #ifdef WIIUSE_WIN32 /** @name Windows-specific members */ /** @{ */ WCONST HANDLE dev_handle; /**< HID handle */ WCONST OVERLAPPED hid_overlap; /**< overlap handle */ WCONST enum win_bt_stack_t stack; /**< type of bluetooth stack to use */ WCONST int timeout; /**< read timeout */ WCONST byte normal_timeout; /**< normal timeout */ WCONST byte exp_timeout; /**< timeout for expansion handshake */ /** @} */ #endif #ifdef WIIUSE_MAC /** @name Mac OS X-specific members */ /** @{ */ WCONST void* objc_wm; /** WiiuseWiimote* as opaque pointer */ /** @} */ #endif WCONST int state; /**< various state flags */ WCONST byte leds; /**< currently lit leds */ WCONST float battery_level; /**< battery level */ WCONST int flags; /**< options flag */ #ifndef WIIUSE_SYNC_HANDSHAKE WCONST byte handshake_state; /**< the state of the connection handshake */ #endif WCONST byte expansion_state; /**< the state of the expansion handshake */ WCONST struct data_req_t* data_req; /**< list of data read requests */ WCONST struct read_req_t* read_req; /**< list of data read requests */ WCONST struct accel_t accel_calib; /**< wiimote accelerometer calibration */ WCONST struct expansion_t exp; /**< wiimote expansion device */ WCONST struct vec3b_t accel; /**< current raw acceleration data */ WCONST struct orient_t orient; /**< current orientation on each axis */ WCONST struct gforce_t gforce; /**< current gravity forces on each axis */ WCONST struct ir_t ir; /**< IR data */ WCONST uint16_t btns; /**< what buttons have just been pressed */ WCONST uint16_t btns_held; /**< what buttons are being held down */ WCONST uint16_t btns_released; /**< what buttons were just released this */ WCONST float orient_threshold; /**< threshold for orient to generate an event */ WCONST int32_t accel_threshold; /**< threshold for accel to generate an event */ WCONST struct wiimote_state_t lstate; /**< last saved state */ WCONST WIIUSE_EVENT_TYPE event; /**< type of event that occurred */ WCONST byte motion_plus_id[6]; } wiimote; /** @brief Data passed to a callback during wiiuse_update() */ typedef struct wiimote_callback_data_t { WCONST int uid; WCONST byte leds; WCONST float battery_level; WCONST struct vec3b_t accel; WCONST struct orient_t orient; WCONST struct gforce_t gforce; WCONST struct ir_t ir; WCONST uint16_t buttons; WCONST uint16_t buttons_held; WCONST uint16_t buttons_released; WCONST WIIUSE_EVENT_TYPE event; WCONST int state; WCONST struct expansion_t expansion; } wiimote_callback_data_t; /** @brief Callback type */ typedef void (*wiiuse_update_cb)(struct wiimote_callback_data_t* wm); /** * @brief Callback that handles a write event. * * @param wm Pointer to a wiimote_t structure. * @param data Pointer to the sent data block. * @param len Length in bytes of the data block. * * @see wiiuse_init() * * A registered function of this type is called automatically by the wiiuse * library when the wiimote has returned the full data requested by a previous * call to wiiuse_write_data(). */ typedef void (*wiiuse_write_cb)(struct wiimote_t* wm, unsigned char* data, unsigned short len); typedef enum data_req_s { REQ_READY = 0, REQ_SENT, REQ_DONE } data_req_s; /** * @struct data_req_t * @brief Data write request structure. */ struct data_req_t { byte data[21]; /**< buffer where read data is written */ byte len; unsigned int addr; data_req_s state; /**< set to 1 if not using callback and needs to be cleaned up */ wiiuse_write_cb cb; /**< read data callback */ struct data_req_t *next; }; /** * @brief Loglevels supported by wiiuse. */ typedef enum wiiuse_loglevel { LOGLEVEL_ERROR = 0, LOGLEVEL_WARNING = 1, LOGLEVEL_INFO = 2, LOGLEVEL_DEBUG = 3 } wiiuse_loglevel; /***************************************** * * Include API specific stuff * *****************************************/ #ifdef WIIUSE_WIN32 #ifdef WIIUSE_STATIC #define WIIUSE_EXPORT_DECL #define WIIUSE_IMPORT_DECL #else #define WIIUSE_EXPORT_DECL __declspec(dllexport) #define WIIUSE_IMPORT_DECL __declspec(dllimport) #endif #else #define WIIUSE_EXPORT_DECL #define WIIUSE_IMPORT_DECL #endif #ifdef WIIUSE_COMPILE_LIB #define WIIUSE_EXPORT WIIUSE_EXPORT_DECL #else #define WIIUSE_EXPORT WIIUSE_IMPORT_DECL #endif #ifdef __cplusplus extern "C" { #endif /* wiiuse.c */ WIIUSE_EXPORT extern const char* wiiuse_version(); /** @brief Define indicating the presence of the feature allowing you to * redirect output for one or more logging levels within the library. */ #define WIIUSE_HAS_OUTPUT_REDIRECTION WIIUSE_EXPORT extern void wiiuse_set_output(enum wiiuse_loglevel loglevel, FILE *logtarget); WIIUSE_EXPORT extern struct wiimote_t** wiiuse_init(int wiimotes); WIIUSE_EXPORT extern void wiiuse_disconnected(struct wiimote_t* wm); WIIUSE_EXPORT extern void wiiuse_cleanup(struct wiimote_t** wm, int wiimotes); WIIUSE_EXPORT extern void wiiuse_rumble(struct wiimote_t* wm, int status); WIIUSE_EXPORT extern void wiiuse_toggle_rumble(struct wiimote_t* wm); WIIUSE_EXPORT extern void wiiuse_set_leds(struct wiimote_t* wm, int leds); WIIUSE_EXPORT extern void wiiuse_motion_sensing(struct wiimote_t* wm, int status); WIIUSE_EXPORT extern int wiiuse_read_data(struct wiimote_t* wm, byte* buffer, unsigned int offset, uint16_t len); WIIUSE_EXPORT extern int wiiuse_write_data(struct wiimote_t* wm, unsigned int addr, const byte* data, byte len); WIIUSE_EXPORT extern void wiiuse_status(struct wiimote_t* wm); WIIUSE_EXPORT extern struct wiimote_t* wiiuse_get_by_id(struct wiimote_t** wm, int wiimotes, int unid); WIIUSE_EXPORT extern int wiiuse_set_flags(struct wiimote_t* wm, int enable, int disable); WIIUSE_EXPORT extern float wiiuse_set_smooth_alpha(struct wiimote_t* wm, float alpha); WIIUSE_EXPORT extern void wiiuse_set_bluetooth_stack(struct wiimote_t** wm, int wiimotes, enum win_bt_stack_t type); WIIUSE_EXPORT extern void wiiuse_set_orient_threshold(struct wiimote_t* wm, float threshold); WIIUSE_EXPORT extern void wiiuse_resync(struct wiimote_t* wm); WIIUSE_EXPORT extern void wiiuse_set_timeout(struct wiimote_t** wm, int wiimotes, byte normal_timeout, byte exp_timeout); WIIUSE_EXPORT extern void wiiuse_set_accel_threshold(struct wiimote_t* wm, int threshold); /* io.c */ WIIUSE_EXPORT extern int wiiuse_find(struct wiimote_t** wm, int max_wiimotes, int timeout); WIIUSE_EXPORT extern int wiiuse_connect(struct wiimote_t** wm, int wiimotes); WIIUSE_EXPORT extern void wiiuse_disconnect(struct wiimote_t* wm); /* events.c */ WIIUSE_EXPORT extern int wiiuse_poll(struct wiimote_t** wm, int wiimotes); /** * @brief Poll Wiimotes, and call the provided callback with information * on each Wiimote that had an event. * * Alternative to calling wiiuse_poll yourself, and provides the same * information struct on all platforms. * * @return Number of wiimotes that had an event. */ WIIUSE_EXPORT extern int wiiuse_update(struct wiimote_t** wm, int wiimotes, wiiuse_update_cb callback); /* ir.c */ WIIUSE_EXPORT extern void wiiuse_set_ir(struct wiimote_t* wm, int status); WIIUSE_EXPORT extern void wiiuse_set_ir_vres(struct wiimote_t* wm, unsigned int x, unsigned int y); WIIUSE_EXPORT extern void wiiuse_set_ir_position(struct wiimote_t* wm, enum ir_position_t pos); WIIUSE_EXPORT extern void wiiuse_set_aspect_ratio(struct wiimote_t* wm, enum aspect_t aspect); WIIUSE_EXPORT extern void wiiuse_set_ir_sensitivity(struct wiimote_t* wm, int level); /* nunchuk.c */ WIIUSE_EXPORT extern void wiiuse_set_nunchuk_orient_threshold(struct wiimote_t* wm, float threshold); WIIUSE_EXPORT extern void wiiuse_set_nunchuk_accel_threshold(struct wiimote_t* wm, int threshold); /* wiiboard.c */ /* this function not currently implemented... */ WIIUSE_EXPORT extern void wiiuse_set_wii_board_calib(struct wiimote_t *wm); WIIUSE_EXPORT extern void wiiuse_set_motion_plus(struct wiimote_t *wm, int status); #ifdef __cplusplus } #endif /** @} */ #endif /* WIIUSE_H_INCLUDED */