33 lines
709 B
GLSL
33 lines
709 B
GLSL
#ifdef Explicit_Attrib_Location_Usable
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layout(location = 0) in vec3 Position;
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layout(location = 1) in vec3 Normal;
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layout(location = 2) in vec4 Color;
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layout(location = 3) in vec2 Texcoord;
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layout(location = 4) in vec2 SecondTexcoord;
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layout(location = 5) in vec3 Tangent;
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layout(location = 6) in vec3 Bitangent;
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#else
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in vec3 Position;
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in vec3 Normal;
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in vec4 Color;
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in vec2 Texcoord;
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in vec2 SecondTexcoord;
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in vec3 Tangent;
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in vec3 Bitangent;
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#endif
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uniform vec2 fullscreen;
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out vec2 uv;
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out vec4 color;
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void main(void)
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{
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color = Color.zyxw;
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vec2 point = Position.xy / fullscreen;
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point = 2.0 * point - 1.0;
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point.y *= -1.0;
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gl_Position = vec4(point, 0.0, 1.0);
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uv = Texcoord;
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}
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