2017-02-01 15:58:10 -05:00
|
|
|
#ifdef Explicit_Attrib_Location_Usable
|
2014-10-17 12:43:39 -04:00
|
|
|
layout(location = 0) in vec3 Position;
|
|
|
|
layout(location = 1) in vec3 Normal;
|
|
|
|
layout(location = 2) in vec4 Color;
|
|
|
|
layout(location = 3) in vec2 Texcoord;
|
|
|
|
layout(location = 4) in vec2 SecondTexcoord;
|
|
|
|
layout(location = 5) in vec3 Tangent;
|
|
|
|
layout(location = 6) in vec3 Bitangent;
|
|
|
|
#else
|
|
|
|
in vec3 Position;
|
|
|
|
in vec3 Normal;
|
|
|
|
in vec4 Color;
|
|
|
|
in vec2 Texcoord;
|
|
|
|
in vec2 SecondTexcoord;
|
|
|
|
in vec3 Tangent;
|
|
|
|
in vec3 Bitangent;
|
|
|
|
#endif
|
|
|
|
|
2017-12-25 01:00:10 -05:00
|
|
|
uniform vec2 fullscreen;
|
|
|
|
|
2014-10-17 12:43:39 -04:00
|
|
|
out vec2 uv;
|
|
|
|
out vec4 color;
|
|
|
|
|
|
|
|
void main(void)
|
|
|
|
{
|
|
|
|
color = Color.zyxw;
|
2020-04-30 21:34:04 -04:00
|
|
|
vec2 point = Position.xy / fullscreen;
|
|
|
|
point = 2.0 * point - 1.0;
|
|
|
|
point.y *= -1.0;
|
|
|
|
gl_Position = vec4(point, 0.0, 1.0);
|
2014-10-17 12:43:39 -04:00
|
|
|
uv = Texcoord;
|
|
|
|
}
|