My STK mod, still WIP.
Go to file
auria 2febf04c48 Additions to the desert portion of the overworld
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10513 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-29 23:20:03 +00:00
contrib Applied SciYann's build system improvement. 2009-01-02 19:34:38 +00:00
data Make level of anisotropic configurable, plus default to x8 (previously, was using maximum available which could use a lot more video memory with no need since above x8 the improvement is minor). Also remove some debug code that is no more used. 2011-12-27 19:49:03 +00:00
doc Fixed old berlios link. 2011-10-18 20:52:14 +00:00
m4 Applied SciYann's build system improvement. 2009-01-02 19:34:38 +00:00
src Update vc10 project 2011-12-28 07:01:57 +00:00
tools Don't install font-tool files. 2011-11-14 23:01:03 +00:00
acinclude.m4 More SVN property fixes. 2009-02-25 23:08:07 +00:00
AUTHORS More SVN property fixes. 2009-02-25 23:08:07 +00:00
autogen.sh - simplified autogen.sh to use autoreconf (instead of manually maintaining 2008-05-25 19:42:48 +00:00
ChangeLog Added rescue improvements. 2011-11-02 00:00:41 +00:00
CHANGES More SVN property fixes. 2009-02-25 23:08:07 +00:00
CMakeLists.in.txt Change CMake file a little : there is now a scriupt to automagically update the file list by globbing for the list of files 2011-12-04 23:04:02 +00:00
CMakeLists.txt Add dialog to customize graphics settings in addition to slider 2011-12-22 21:14:57 +00:00
config.rpath Applied SciYann's build system improvement. 2009-01-02 19:34:38 +00:00
configure.ac Update mentionned irrlicht version in configure 2011-11-20 00:17:11 +00:00
COPYING Clean COPYING file 2011-02-27 21:43:13 +00:00
INSTALL Fixed outdated INSTALL file, just give a link to the wiki, that's what we keep up to date anyway 2011-07-30 15:59:16 +00:00
Makefile.am Fixed distribution of cmake files with autotools. 2011-11-14 22:29:15 +00:00
README Merge changes to README and TODO from branch to trunk 2011-04-04 15:19:50 +00:00
reconf.sh As suggested by Christoph Debian, don't use csh for shell in reconf 2010-11-05 17:37:00 +00:00
SVN-CONFIG Updated svn config file recommendations to include 2011-07-28 02:02:49 +00:00
TODO Merge changes to README and TODO from branch to trunk 2011-04-04 15:19:50 +00:00
update_file_list.sh Change CMake file a little : there is now a scriupt to automagically update the file list by globbing for the list of files 2011-12-04 23:04:02 +00:00

SuperTuxKart
============
SuperTuxKart is a free kart racing game. It is focusing on fun and
not on realistic kart physics. Instruction can be found on the
in-game help page.

The SuperTuxKart homepage can be found at:

  http://supertuxkart.sourceforge.net

The official SuperTuxKart forum is at. If you need support,
this would be the best place to start.

  http://supertuxkart.sourceforge.net/forum

Hope you enjoy the game.
 - The SuperTuxKart development team.


HARDWARE REQUIREMENTS
=====================
* You need a 3D graphics card that supports OpenGL or Mesa.
* You should have a CPU that's running at 450MHz or better.
* You'll need at least 600 MB of free RAM. 
* Ideally, you want a joystick with at least 6 buttons.


COMPILING SuperTuxkart
======================

WINDOWS
-------
A project file for Visual Studio 9 (e.g. the free 2008 express 
edition) is included in the sources in src/ide/vc9. A separate
dependency package is available on SuperTuxKart's sourceforge 
page, which includes all necessary libraries, header files, 
and dlls to compile and run the source code.

While compilation with cygwin is not officially supported,
this has been done (check with the forum for details).

MAC OSX
-------
The latest information about compilation on Mac are on our wiki:
http://supertuxkart.sourceforge.net/Building_and_packaging_on_OSX
The Xcode project file is in /src/ide/Xcode/, but it still 
requires that all dependencies are installed as explained on the wiki.

UNIX
----
See INSTALL for details.


LICENSE
=======
This software is released under the GNU General Public License (GPL) which
can be found in the file 'LICENSE' in the same directory as this file.
Information about the licenses for artwork are contained in 
data/licenses.


3D COORDINATES
==============
A reminder for those looking at the code and 3d models:

STK    : X right, Y up,       Z forwards
Blender: X right, Y forwards, Z up

The exporters perform the needed transform, so in Blender you just work
with XY plane as ground, and things will appear fine in STK (using XZ
as ground in the code, obviously).