2c7213b83e7359eaffc11cfc23cea2d439c54592
steer to the same driveline point, but to points slightly to the left and right. The maximum variation is defined in stk_config.xml (and should be between 0 and 1). ATM THIS IS DISABLED! Since in my tests it appears that the AI is not driving as good as previously anymore, i.e. it drives more S-lines on straights etc. To enable this change steering_variation in stk_config.xml 2) AI now handles multi-items better by waiting a certain amount of time before using the next item. git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@6123 178a84e3-b1eb-0310-8ba1-8eac791a3b58
SuperTuxKart ============== SuperTuxKart is a free kart racing game. It is focusing on fun and not on realistic kart physics. Instruction can be found on the in-game help page. The SuperTuxKart homepage can be found at: http://supertuxkart.sourceforge.net The official SuperTuxKart forum is at. If you need support, this would be the best place to start. http://supertuxkart.sourceforge.net/forum Hope you enjoy the game. - The SuperTuxKart development team. HARDWARE REQUIREMENTS ===================== * You need a 3D graphics card that supports OpenGL or Mesa. * You should have a CPU that's running at 450MHz or better. * You'll need at least 128Mb RAM. * A sound card would be nice - but it's not essential. * Ideally, you want a joystick with at least 6 buttons. COMPILING SuperTuxkart ====================== WINDOWS ------- A project file for Visual Studio 9 (e.g. the free 2008 express edition) is included in the sources in src/ide/vc9. A separate dependency package is available on SuperTuxKart's sourceforge page, which includes all necessary libraries, header files, and dlls to compile and run the source code. While compilation with cygwin is not officially supported, this has been done (check with the forum for details). MAC OSX ------- The latest information about compilation on Mac are on our wiki: http://supertuxkart.sourceforge.net/Building_and_packaging_on_OSX The Xcode project file is in /src/ide/Xcode/, but it still requires that all dependencies are installed as explained on the wiki. UNIX ---- See INSTALL for details. LICENSE ======= This software is released under the GNU General Public License (GPL) which can be found in the file 'LICENSE' in the same directory as this file. Information about the licenses for artwork are contained in data/licenses.
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