stk-code_catmod/data/gfx
funto66 2c1853e54d Remove some more useless autotools files
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14726 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2013-12-16 23:21:37 +00:00
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black_smoke.xml Fix ticket #355, and while we're at it improve the texturing of Northern Resort 2011-12-04 18:42:20 +00:00
explosion_bomb.xml particle effect for cake and bomb 2013-06-25 10:53:29 +00:00
explosion_cake.xml particle effect for cake and bomb 2013-06-25 10:53:29 +00:00
explosion.xml Convert explosion from hardcoded particle system to our current XML system 2013-06-24 18:40:30 +00:00
fire.xml Demonstrating the new particles : fire effect in crecent crossing 2011-02-03 03:02:50 +00:00
jump_explosion.xml The xml file for the effect when the kart jumps 2013-06-27 00:57:56 +00:00
nitro-smoke.xml The particle effect 2013-06-23 20:41:28 +00:00
nitro.xml Better nitro effect. Thanks to Auria for the new particle feature 2013-06-24 19:04:50 +00:00
rain-ground.xml Add particle system for drops hitting the ground (better in SVN for future). 2011-02-14 02:48:31 +00:00
rain.xml Add XML for heavy rain effect, see comments at top. 2011-02-10 23:51:21 +00:00
skid1.xml Tweaked skidding particles by Deve 2013-04-12 21:24:21 +00:00
skid2.xml A better effect for the second skid 2013-06-23 01:39:36 +00:00
smoke_brown.xml Fix typos in particles 2011-02-27 20:15:50 +00:00
smoke_red.xml Fix typos in particles 2011-02-27 20:15:50 +00:00
smoke_short_burst.xml Work on end cutscene. Code to start particles based on a condition 2012-08-23 01:52:55 +00:00
smoke_yellow.xml Fix typos in particles 2011-02-27 20:15:50 +00:00
smoke.xml Fix typos in particles 2011-02-27 20:15:50 +00:00
snow.xml Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
sparks.xml Add support for particles on crash-reset, use them in XR591 as example; on the way add support in the particle emitter for decaying emission rates, and use this feature for nitro fire instead of manually applying the decay 2011-08-28 16:15:42 +00:00
splash.xml Make sure the water splash particles decay 2012-04-28 21:07:51 +00:00
swampDriving.xml Add a new particle effect. Maybe usefull for another track :) 2012-10-18 23:02:16 +00:00
waterfall.xml Move waterfall particles in common, so that the absolute path in sandtrack can be fixed 2012-11-22 02:21:49 +00:00
zipper_fire.xml Add support for particles on crash-reset, use them in XR591 as example; on the way add support in the particle emitter for decaying emission rates, and use this feature for nitro fire instead of manually applying the decay 2011-08-28 16:15:42 +00:00