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black_smoke.xml
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Fix ticket #355, and while we're at it improve the texturing of Northern Resort
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2011-12-04 18:42:20 +00:00 |
explosion_bomb.xml
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particle effect for cake and bomb
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2013-06-25 10:53:29 +00:00 |
explosion_cake.xml
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particle effect for cake and bomb
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2013-06-25 10:53:29 +00:00 |
explosion.xml
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Convert explosion from hardcoded particle system to our current XML system
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2013-06-24 18:40:30 +00:00 |
fire.xml
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Demonstrating the new particles : fire effect in crecent crossing
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2011-02-03 03:02:50 +00:00 |
jump_explosion.xml
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The xml file for the effect when the kart jumps
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2013-06-27 00:57:56 +00:00 |
nitro-smoke.xml
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The particle effect
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2013-06-23 20:41:28 +00:00 |
nitro.xml
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Better nitro effect. Thanks to Auria for the new particle feature
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2013-06-24 19:04:50 +00:00 |
rain-ground.xml
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Add particle system for drops hitting the ground (better in SVN for future).
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2011-02-14 02:48:31 +00:00 |
rain.xml
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Add XML for heavy rain effect, see comments at top.
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2011-02-10 23:51:21 +00:00 |
skid1.xml
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Tweaked skidding particles by Deve
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2013-04-12 21:24:21 +00:00 |
skid2.xml
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A better effect for the second skid
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2013-06-23 01:39:36 +00:00 |
smoke_brown.xml
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Fix typos in particles
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2011-02-27 20:15:50 +00:00 |
smoke_red.xml
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Fix typos in particles
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2011-02-27 20:15:50 +00:00 |
smoke_short_burst.xml
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Work on end cutscene. Code to start particles based on a condition
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2012-08-23 01:52:55 +00:00 |
smoke_yellow.xml
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Fix typos in particles
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2011-02-27 20:15:50 +00:00 |
smoke.xml
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Fix typos in particles
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2011-02-27 20:15:50 +00:00 |
snow.xml
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
sparks.xml
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Add support for particles on crash-reset, use them in XR591 as example; on the way add support in the particle emitter for decaying emission rates, and use this feature for nitro fire instead of manually applying the decay
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2011-08-28 16:15:42 +00:00 |
splash.xml
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Make sure the water splash particles decay
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2012-04-28 21:07:51 +00:00 |
swampDriving.xml
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Add a new particle effect. Maybe usefull for another track :)
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2012-10-18 23:02:16 +00:00 |
waterfall.xml
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Move waterfall particles in common, so that the absolute path in sandtrack can be fixed
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2012-11-22 02:21:49 +00:00 |
zipper_fire.xml
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Add support for particles on crash-reset, use them in XR591 as example; on the way add support in the particle emitter for decaying emission rates, and use this feature for nitro fire instead of manually applying the decay
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2011-08-28 16:15:42 +00:00 |