..
utils
Factorize getLightFactor
2014-03-21 18:36:47 +01:00
billboard.frag
#version autoadded to shaders and turn some v120
2014-02-28 17:29:05 +01:00
billboard.vert
#version autoadded to shaders and turn some v120
2014-02-28 17:29:05 +01:00
bloom.frag
#version autoadded to shaders and turn some v120
2014-02-28 17:29:05 +01:00
bloomblend.frag
#version autoadded to shaders and turn some v120
2014-02-28 17:29:05 +01:00
bloompower.frag
#version autoadded to shaders and turn some v120
2014-02-28 17:29:05 +01:00
bubble.frag
#version autoadded to shaders and turn some v120
2014-02-28 17:29:05 +01:00
bubble.vert
#version autoadded to shaders and turn some v120
2014-02-28 17:29:05 +01:00
caustics.frag
Factorize getLightFactor
2014-03-21 18:36:47 +01:00
check.sh
SVN messed up data/shaders in my branch. 76 files in local copy, 21 on SF. Re-adding folder to branch.
2013-12-09 13:11:09 +00:00
collapse.frag
#version autoadded to shaders and turn some v120
2014-02-28 17:29:05 +01:00
color_levels.frag
Add an attenuation based on depth
2014-03-03 16:38:26 +01:00
coloredquad.frag
#version autoadded to shaders and turn some v120
2014-02-28 17:29:05 +01:00
coloredquad.vert
#version autoadded to shaders and turn some v120
2014-02-28 17:29:05 +01:00
colorize.frag
#version autoadded to shaders and turn some v120
2014-02-28 17:29:05 +01:00
colortexturedquad.frag
#version autoadded to shaders and turn some v120
2014-02-28 17:29:05 +01:00
colortexturedquad.vert
#version autoadded to shaders and turn some v120
2014-02-28 17:29:05 +01:00
detailledobject_pass2.frag
Factorize getLightFactor
2014-03-21 18:36:47 +01:00
diffuseenvmap.frag
Factorize DecodeNormal from misc shaders.
2014-03-21 18:17:21 +01:00
displace.frag
STKMesh: Improve displace effect.
2014-03-03 23:59:12 +01:00
displace.vert
#version autoadded to shaders and turn some v120
2014-02-28 17:29:05 +01:00
farplane.vert
#version autoadded to shaders and turn some v120
2014-02-28 17:29:05 +01:00
flipparticle.vert
#version autoadded to shaders and turn some v120
2014-02-28 17:29:05 +01:00
fog.frag
#version autoadded to shaders and turn some v120
2014-02-28 17:29:05 +01:00
gaussian3h.frag
#version autoadded to shaders and turn some v120
2014-02-28 17:29:05 +01:00
gaussian3v.frag
#version autoadded to shaders and turn some v120
2014-02-28 17:29:05 +01:00
gaussian6h.frag
#version autoadded to shaders and turn some v120
2014-02-28 17:29:05 +01:00
gaussian6v.frag
#version autoadded to shaders and turn some v120
2014-02-28 17:29:05 +01:00
glow.frag
#version autoadded to shaders and turn some v120
2014-02-28 17:29:05 +01:00
godfade.frag
#version autoadded to shaders and turn some v120
2014-02-28 17:29:05 +01:00
godray.frag
#version autoadded to shaders and turn some v120
2014-02-28 17:29:05 +01:00
grass_pass1.vert
#version autoadded to shaders and turn some v120
2014-02-28 17:29:05 +01:00
grass_pass2.vert
#version autoadded to shaders and turn some v120
2014-02-28 17:29:05 +01:00
mipviz.frag
#version autoadded to shaders and turn some v120
2014-02-28 17:29:05 +01:00
mlaa_blend2.frag
Use an openGL 3.3 compatibility context when available.
2014-02-12 22:16:10 +01:00
mlaa_color1.frag
Use an openGL 3.3 compatibility context when available.
2014-02-12 22:16:10 +01:00
MLAA_COPYING
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
2013-11-30 21:33:06 +00:00
mlaa_neigh3.frag
Use an openGL 3.3 compatibility context when available.
2014-02-12 22:16:10 +01:00
mlaa_offset.vert
Use an openGL 3.3 compatibility context when available.
2014-02-12 22:16:10 +01:00
motion_blur.frag
#version autoadded to shaders and turn some v120
2014-02-28 17:29:05 +01:00
multiply.frag
#version autoadded to shaders and turn some v120
2014-02-28 17:29:05 +01:00
normalmap.frag
Factorize EncodeNormal from Pass1 shaders.
2014-03-21 18:10:54 +01:00
normalmap.vert
#version autoadded to shaders and turn some v120
2014-02-28 17:29:05 +01:00
object_pass1.frag
Factorize EncodeNormal from Pass1 shaders.
2014-03-21 18:10:54 +01:00
object_pass1.vert
#version autoadded to shaders and turn some v120
2014-02-28 17:29:05 +01:00
object_pass2.frag
Factorize getLightFactor
2014-03-21 18:36:47 +01:00
object_pass2.vert
#version autoadded to shaders and turn some v120
2014-02-28 17:29:05 +01:00
object_unlit.frag
#version autoadded to shaders and turn some v120
2014-02-28 17:29:05 +01:00
objectpass_rimlit.frag
#version autoadded to shaders and turn some v120
2014-02-28 17:29:05 +01:00
objectpass_rimlit.vert
#version autoadded to shaders and turn some v120
2014-02-28 17:29:05 +01:00
objectpass_spheremap.frag
IBL: Fix sampling ignoring cubemap rotation
2014-03-14 16:51:07 +01:00
objectref_pass1.frag
Factorize EncodeNormal from Pass1 shaders.
2014-03-21 18:10:54 +01:00
objectref_pass1.vert
#version autoadded to shaders and turn some v120
2014-02-28 17:29:05 +01:00
objectref_pass2.frag
Factorize getLightFactor
2014-03-21 18:36:47 +01:00
particle.frag
Implement color variation in particle system
2014-03-15 13:35:51 -04:00
particle.vert
Implement color variation in particle system
2014-03-15 13:35:51 -04:00
particlesimheightmap.vert
#version autoadded to shaders and turn some v120
2014-02-28 17:29:05 +01:00
pass.frag
Add a function to query supported glsl ver
2014-03-22 18:36:20 +01:00
pass.vert
Add a function to query supported glsl ver
2014-03-22 18:36:20 +01:00
penumbrah.frag
#version autoadded to shaders and turn some v120
2014-02-28 17:29:05 +01:00
penumbrav.frag
#version autoadded to shaders and turn some v120
2014-02-28 17:29:05 +01:00
pointemitter.vert
#version autoadded to shaders and turn some v120
2014-02-28 17:29:05 +01:00
pointlight.frag
Factorize DecodeNormal from misc shaders.
2014-03-21 18:17:21 +01:00
pointlight.vert
Use Instancing for lights.
2014-03-14 16:51:06 +01:00
rain.frag
#version autoadded to shaders and turn some v120
2014-02-28 17:29:05 +01:00
rain.vert
#version autoadded to shaders and turn some v120
2014-02-28 17:29:05 +01:00
rainsim.vert
#version autoadded to shaders and turn some v120
2014-02-28 17:29:05 +01:00
screenquad.vert
#version autoadded to shaders and turn some v120
2014-02-28 17:29:05 +01:00
shadow.geom
#version autoadded to shaders and turn some v120
2014-02-28 17:29:05 +01:00
shadow.vert
#version autoadded to shaders and turn some v120
2014-02-28 17:29:05 +01:00
shadowgen.frag
#version autoadded to shaders and turn some v120
2014-02-28 17:29:05 +01:00
shadowimportance.frag
#version autoadded to shaders and turn some v120
2014-02-28 17:29:05 +01:00
shadowimportance.vert
#version autoadded to shaders and turn some v120
2014-02-28 17:29:05 +01:00
shadowpass.frag
#version autoadded to shaders and turn some v120
2014-02-28 17:29:05 +01:00
shadowpass.vert
#version autoadded to shaders and turn some v120
2014-02-28 17:29:05 +01:00
shadowwarph.frag
#version autoadded to shaders and turn some v120
2014-02-28 17:29:05 +01:00
shadowwarpv.frag
#version autoadded to shaders and turn some v120
2014-02-28 17:29:05 +01:00
skinning.vert
Use an openGL 3.3 compatibility context when available.
2014-02-12 22:16:10 +01:00
sky.frag
Remove unneeded varying in sky.frag.
2014-03-02 17:50:42 +01:00
skybox.frag
#version autoadded to shaders and turn some v120
2014-02-28 17:29:05 +01:00
skybox.vert
#version autoadded to shaders and turn some v120
2014-02-28 17:29:05 +01:00
splatting.frag
#version autoadded to shaders and turn some v120
2014-02-28 17:29:05 +01:00
splatting.vert
#version autoadded to shaders and turn some v120
2014-02-28 17:29:05 +01:00
ssao.frag
Factorize DecodeNormal from misc shaders.
2014-03-21 18:17:21 +01:00
sunlight.frag
Factorize DecodeNormal from misc shaders.
2014-03-21 18:17:21 +01:00
sunlightshadow.frag
Merge commit 'f3e2da881a4d394c4ca902548e788f5b4c0bdd81'
2014-03-22 18:54:51 +01:00
texturedquad.frag
#version autoadded to shaders and turn some v120
2014-02-28 17:29:05 +01:00
texturedquad.vert
#version autoadded to shaders and turn some v120
2014-02-28 17:29:05 +01:00
transparent.frag
Attempt to fix skidding mark's color
2014-03-19 01:25:54 +01:00
transparent.vert
Attempt to fix skidding mark's color
2014-03-19 01:25:54 +01:00
transparentfog.frag
Reenable transparent + fog material.
2014-03-20 18:25:44 +01:00
untextured_object.frag
Factorize getLightFactor
2014-03-21 18:36:47 +01:00
untextured_object.vert
#version autoadded to shaders and turn some v120
2014-02-28 17:29:05 +01:00
water.frag
#version autoadded to shaders and turn some v120
2014-02-28 17:29:05 +01:00
water.vert
#version autoadded to shaders and turn some v120
2014-02-28 17:29:05 +01:00
white.frag
#version autoadded to shaders and turn some v120
2014-02-28 17:29:05 +01:00