stk-code_catmod/src/karts/controller/spare_tire_ai.cpp
2016-10-07 16:03:15 +08:00

140 lines
4.3 KiB
C++

//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2016 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "karts/controller/spare_tire_ai.hpp"
#include "karts/abstract_kart.hpp"
#include "karts/kart_gfx.hpp"
#include "karts/max_speed.hpp"
#include "modes/three_strikes_battle.hpp"
#include "tracks/arena_graph.hpp"
#include "tracks/arena_node.hpp"
#include "physics/physics.hpp"
#include "utils/random_generator.hpp"
SpareTireAI::SpareTireAI(AbstractKart *kart)
: BattleAI(kart)
{
reset();
// Don't call our own setControllerName, since this will add a
// billboard showing 'AIBaseController' to the kart.
Controller::setControllerName("SpareTireAI");
} // SpareTireAI
//-----------------------------------------------------------------------------
/** Resets the AI when a race is restarted.
*/
void SpareTireAI::reset()
{
BattleAI::reset();
m_fixed_target_nodes.clear();
m_idx = 0;
m_timer = 0.0f;
} // reset
//-----------------------------------------------------------------------------
void SpareTireAI::update(float dt)
{
if (m_fixed_target_nodes.empty()) return;
m_kart->setSlowdown(MaxSpeed::MS_DECREASE_AI, 0.5f, /*fade_in_time*/0.0f);
m_timer -= dt;
if (m_timer < 0.0f)
unspawn();
BattleAI::update(dt);
} // update
//-----------------------------------------------------------------------------
void SpareTireAI::findDefaultPath()
{
// Randomly find 3 nodes for spare tire kart to move
assert(m_fixed_target_nodes.empty());
const int nodes = m_graph->getNumNodes();
const float min_dist = sqrtf(nodes);
RandomGenerator random;
while (m_fixed_target_nodes.size() < 3)
{
int node = random.get(nodes);
if (m_fixed_target_nodes.empty())
{
m_fixed_target_nodes.push_back(node);
continue;
}
bool succeed = true;
for (const int& all_node : m_fixed_target_nodes)
{
float dist = m_graph->getDistance(all_node, node);
if (dist < min_dist)
succeed = false;
}
if (succeed)
m_fixed_target_nodes.push_back(node);
}
m_idx = 0;
m_target_node = m_fixed_target_nodes[m_idx];
} // findDefaultPath
//-----------------------------------------------------------------------------
void SpareTireAI::findTarget()
{
if (getCurrentNode() == m_fixed_target_nodes[m_idx])
m_idx = m_idx == 2 ? 0 : m_idx + 1;
const int chosen_node = m_fixed_target_nodes[m_idx];
m_target_node = chosen_node;
m_target_point = m_graph->getNode(chosen_node)->getCenter();
} // findTarget
//-----------------------------------------------------------------------------
void SpareTireAI::spawn(float time_to_last)
{
findDefaultPath();
m_timer = time_to_last;
World::getWorld()->getPhysics()->addKart(m_kart);
m_kart->startEngineSFX();
m_kart->getKartGFX()->reset();
m_kart->getNode()->setVisible(true);
} // spawn
//-----------------------------------------------------------------------------
void SpareTireAI::unspawn()
{
reset();
m_kart->eliminate();
} // unspawn
//-----------------------------------------------------------------------------
void SpareTireAI::crashed(const AbstractKart *k)
{
// Nothing happen when two spare tire karts crash each other
if (dynamic_cast<const SpareTireAI*>(k->getController()) != NULL) return;
// Max 3 lives only
if (m_world->getKartLife(k->getWorldKartId()) == 3) return;
// Otherwise increase one life for that kart and unspawn
m_world->addKartLife(k->getWorldKartId());
unspawn();
} // crashed