68 lines
1.8 KiB
C++
68 lines
1.8 KiB
C++
// SuperTuxKart - a fun racing game with go-kart
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//
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// Copyright (C) 2012-2015 SuperTuxKart-Team
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef HEADER_STARS_HPP
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#define HEADER_STARS_HPP
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#include "utils/no_copy.hpp"
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#include <vector>
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#include <vector3d.h>
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namespace irr
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{
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namespace scene { class ISceneNode; }
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}
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using namespace irr;
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/**
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* \brief This class is used to display rotating stars around a kart's head.
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* \ingroup graphics
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*/
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class Stars : public NoCopy
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{
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private:
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/** Vector containing the stars */
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std::vector<scene::ISceneNode*> m_nodes;
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/** The scene node of the kart to which the stars belong. */
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scene::ISceneNode *m_parent_kart_node;
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/** Center around which stars rotate */
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core::vector3df m_center;
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/** Whether stars are currently enabled */
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bool m_enabled;
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float m_fade_in_time;
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float m_remaining_time;
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public:
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Stars (scene::ISceneNode* parentKart, core::vector3df center);
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~Stars ();
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void showFor(float time);
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void reset();
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void update (float delta_t);
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};
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#endif
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/* EOF */
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