stk-code_catmod/src/graphics/stars.hpp
2015-03-30 11:42:50 +11:00

68 lines
1.8 KiB
C++

// SuperTuxKart - a fun racing game with go-kart
//
// Copyright (C) 2012-2015 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_STARS_HPP
#define HEADER_STARS_HPP
#include "utils/no_copy.hpp"
#include <vector>
#include <vector3d.h>
namespace irr
{
namespace scene { class ISceneNode; }
}
using namespace irr;
/**
* \brief This class is used to display rotating stars around a kart's head.
* \ingroup graphics
*/
class Stars : public NoCopy
{
private:
/** Vector containing the stars */
std::vector<scene::ISceneNode*> m_nodes;
/** The scene node of the kart to which the stars belong. */
scene::ISceneNode *m_parent_kart_node;
/** Center around which stars rotate */
core::vector3df m_center;
/** Whether stars are currently enabled */
bool m_enabled;
float m_fade_in_time;
float m_remaining_time;
public:
Stars (scene::ISceneNode* parentKart, core::vector3df center);
~Stars ();
void showFor(float time);
void reset();
void update (float delta_t);
};
#endif
/* EOF */