// SuperTuxKart - a fun racing game with go-kart // // Copyright (C) 2012-2015 SuperTuxKart-Team // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 3 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef HEADER_STARS_HPP #define HEADER_STARS_HPP #include "utils/no_copy.hpp" #include #include namespace irr { namespace scene { class ISceneNode; } } using namespace irr; /** * \brief This class is used to display rotating stars around a kart's head. * \ingroup graphics */ class Stars : public NoCopy { private: /** Vector containing the stars */ std::vector m_nodes; /** The scene node of the kart to which the stars belong. */ scene::ISceneNode *m_parent_kart_node; /** Center around which stars rotate */ core::vector3df m_center; /** Whether stars are currently enabled */ bool m_enabled; float m_fade_in_time; float m_remaining_time; public: Stars (scene::ISceneNode* parentKart, core::vector3df center); ~Stars (); void showFor(float time); void reset(); void update (float delta_t); }; #endif /* EOF */