39 lines
2.1 KiB
Markdown
39 lines
2.1 KiB
Markdown
# SuperTuxKart
|
|
[![Build Status](https://travis-ci.com/supertuxkart/stk-code.svg?branch=master)](https://travis-ci.com/supertuxkart/stk-code)
|
|
[![AppVeyor Build Status](https://ci.appveyor.com/api/projects/status/github/supertuxkart/stk-code?svg=true&branch=master)](https://ci.appveyor.com/project/supertuxkart/stk-code)
|
|
[![#supertuxkart on the freenode IRC network](https://img.shields.io/badge/freenode-%23supertuxkart-brightgreen.svg)](https://webchat.freenode.net/?channels=supertuxkart)
|
|
|
|
SuperTuxKart is a free kart racing game. It focuses on fun and not on realistic kart physics. Instructions can be found on the in-game help page.
|
|
|
|
The SuperTuxKart homepage can be found at <https://supertuxkart.net/>. There is also our [FAQ](https://supertuxkart.net/FAQ) and information on how get in touch with the [community](https://supertuxkart.net/Community).
|
|
|
|
Latest release binaries can be found [here](https://github.com/supertuxkart/stk-code/releases/latest).
|
|
|
|
## Hardware Requirements
|
|
To run SuperTuxKart, make sure that your computer's specifications are equal or higher than the following specifications:
|
|
|
|
* A graphics card capable of 3D rendering - NVIDIA GeForce 470 GTX, AMD Radeon 6870 HD series card or Intel HD Graphics 4000 and newer. OpenGL >= 3.3
|
|
* You should have a dual-core CPU that's running at 1 GHz or faster.
|
|
* You'll need at least 512 MB of free VRAM (video memory).
|
|
* System memory: 1 GB
|
|
* Minimum disk space: 700 MB
|
|
* Ideally, you'll want a joystick with at least 6 buttons.
|
|
|
|
## License
|
|
The software is released under the GNU General Public License (GPL) which can be found in the file [`COPYING`](/COPYING) in the same directory as this file. Information about the licenses for the artwork is contained in `data/licenses`.
|
|
|
|
---
|
|
|
|
## 3D coordinates
|
|
A reminder for those who are looking at the code and 3D models:
|
|
|
|
SuperTuxKart: X right, Y up, Z forwards
|
|
|
|
Blender: X right, Y forwards, Z up
|
|
|
|
The export utilities perform the needed transformation, so in Blender you just work with the XY plane as ground, and things will appear fine in STK (using XZ as ground in the code, obviously).
|
|
|
|
## Building from source
|
|
|
|
Building instructions can be found in [`INSTALL.md`](/INSTALL.md)
|