stk-code_catmod/data/shaders/irrlicht/COGLES2FixedPipeline.vsh
2017-02-27 06:41:26 +01:00

35 lines
795 B
GLSL

/* Attributes */
attribute vec3 inVertexPosition;
attribute vec3 inVertexNormal;
attribute vec4 inVertexColor;
attribute vec2 inTexCoord0;
//attribute vec2 inTexCoord1;
/* Uniforms */
uniform mat4 uMvpMatrix;
uniform mat4 uTextureMatrix0;
//uniform mat4 uTextureMatrix1;
/* Varyings */
varying vec2 varTexCoord0;
//varying vec2 varTexCoord1;
varying vec4 varVertexColor;
varying float varEyeDist;
void main(void)
{
gl_Position = uMvpMatrix * vec4(inVertexPosition,1.0);
vec4 TexCoord0 = vec4(inTexCoord0.x, inTexCoord0.y, 0.0, 0.0);
varTexCoord0 = vec4(uTextureMatrix0 * TexCoord0).xy;
//vec4 TexCoord1 = vec4(inTexCoord1.x, inTexCoord1.y, 0.0, 0.0);
//varTexCoord1 = vec4(uTextureMatrix1 * TexCoord1).xy;
varVertexColor = inVertexColor.zyxw;
}