stk-code_catmod/src/replay_player.hpp
ikework 32b88d2091 - put a proper copyright to all replay-files
- changed name of class "Buffer" to "ReplayBuffer" .. "Buffer" at global scope was not a good idea of mine .. ;)

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1268 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2007-09-28 13:06:16 +00:00

90 lines
2.5 KiB
C++

// $Id$
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2007 Maik Semder <ikework@gmx.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_REPLAYPLAYER_H
#define HEADER_REPLAYPLAYER_H
#ifdef HAVE_GHOST_REPLAY
#include <vector>
#include <plib/ssg.h>
#include "replay_base.hpp"
class KartProperties;
class ReplayKart
{
public:
ReplayKart();
~ReplayKart();
ReplayKart( ReplayKart const &kart ) { *this = kart; }
ReplayKart& operator=( ReplayKart const &kart )
{
assert( this != &kart );
m_kart_properties = kart.m_kart_properties;
m_model = kart.m_model;
sgCopyCoord ( &m_position, &kart.m_position );
return *this;
}
bool init( const std::string &strKartIdent );
void destroy();
ssgTransform* getModel() { return m_model; }
void setPosition( const sgCoord &pos ) { sgCopyCoord ( &m_position, &pos ); m_model->setTransform(&m_position); }
private:
const KartProperties *m_kart_properties;
sgCoord m_position;
ssgTransform *m_model;
};
// class managing:
// - the loading of replay-file
// - the rendering of the replay (interpolation if needed)
class ReplayPlayer : public ReplayBase
{
public:
ReplayPlayer();
virtual ~ReplayPlayer();
void destroy();
bool loadReplayHumanReadable( FILE *fd );
// calc state of replay-objects at given time
void showReplayAt( float abs_time );
void reset() { m_current_frame_index = 0; }
private:
typedef std::vector<ReplayKart> ReplayKarts;
int m_current_frame_index;
ReplayKarts m_Karts;
};
#endif // HAVE_GHOST_REPLAY
#endif // HEADER_REPLAYPLAYER_H