32b88d2091
- changed name of class "Buffer" to "ReplayBuffer" .. "Buffer" at global scope was not a good idea of mine .. ;) git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1268 178a84e3-b1eb-0310-8ba1-8eac791a3b58
90 lines
2.5 KiB
C++
90 lines
2.5 KiB
C++
// $Id$
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//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2007 Maik Semder <ikework@gmx.de>
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef HEADER_REPLAYPLAYER_H
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#define HEADER_REPLAYPLAYER_H
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#ifdef HAVE_GHOST_REPLAY
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#include <vector>
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#include <plib/ssg.h>
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#include "replay_base.hpp"
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class KartProperties;
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class ReplayKart
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{
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public:
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ReplayKart();
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~ReplayKart();
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ReplayKart( ReplayKart const &kart ) { *this = kart; }
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ReplayKart& operator=( ReplayKart const &kart )
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{
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assert( this != &kart );
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m_kart_properties = kart.m_kart_properties;
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m_model = kart.m_model;
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sgCopyCoord ( &m_position, &kart.m_position );
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return *this;
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}
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bool init( const std::string &strKartIdent );
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void destroy();
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ssgTransform* getModel() { return m_model; }
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void setPosition( const sgCoord &pos ) { sgCopyCoord ( &m_position, &pos ); m_model->setTransform(&m_position); }
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private:
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const KartProperties *m_kart_properties;
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sgCoord m_position;
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ssgTransform *m_model;
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};
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// class managing:
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// - the loading of replay-file
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// - the rendering of the replay (interpolation if needed)
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class ReplayPlayer : public ReplayBase
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{
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public:
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ReplayPlayer();
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virtual ~ReplayPlayer();
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void destroy();
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bool loadReplayHumanReadable( FILE *fd );
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// calc state of replay-objects at given time
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void showReplayAt( float abs_time );
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void reset() { m_current_frame_index = 0; }
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private:
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typedef std::vector<ReplayKart> ReplayKarts;
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int m_current_frame_index;
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ReplayKarts m_Karts;
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};
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#endif // HAVE_GHOST_REPLAY
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#endif // HEADER_REPLAYPLAYER_H
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