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black_smoke.xml
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Fix ticket #355, and while we're at it improve the texturing of Northern Resort
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2011-12-04 18:42:20 +00:00 |
droplet.xml
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Add a new particle system
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2014-04-16 01:19:03 +02:00 |
explosion_bomb.xml
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particle effect for cake and bomb
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2013-06-25 10:53:29 +00:00 |
explosion_cake.xml
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particle effect for cake and bomb
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2013-06-25 10:53:29 +00:00 |
explosion.xml
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Convert explosion from hardcoded particle system to our current XML system
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2013-06-24 18:40:30 +00:00 |
fire.xml
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Demonstrating the new particles : fire effect in crecent crossing
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2011-02-03 03:02:50 +00:00 |
jump_explosion.xml
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The xml file for the effect when the kart jumps
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2013-06-27 00:57:56 +00:00 |
nitro-smoke.xml
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The particle effect
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2013-06-23 20:41:28 +00:00 |
nitro.xml
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Better nitro effect. Thanks to Auria for the new particle feature
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2013-06-24 19:04:50 +00:00 |
rain-ground.xml
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Add particle system for drops hitting the ground (better in SVN for future).
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2011-02-14 02:48:31 +00:00 |
rain.xml
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Add XML for heavy rain effect, see comments at top.
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2011-02-10 23:51:21 +00:00 |
skid1.xml
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Tweaked skidding particles by Deve
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2013-04-12 21:24:21 +00:00 |
skid2.xml
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A better effect for the second skid
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2013-06-23 01:39:36 +00:00 |
smoke_brown.xml
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Fix typos in particles
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2011-02-27 20:15:50 +00:00 |
smoke_red.xml
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Fix typos in particles
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2011-02-27 20:15:50 +00:00 |
smoke_short_burst.xml
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Work on end cutscene. Code to start particles based on a condition
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2012-08-23 01:52:55 +00:00 |
smoke_yellow.xml
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Fix typos in particles
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2011-02-27 20:15:50 +00:00 |
smoke.xml
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Fix typos in particles
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2011-02-27 20:15:50 +00:00 |
snow.xml
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GPUParticles: Another snow tweak
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2014-01-09 01:32:17 +00:00 |
sparks.xml
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Add support for particles on crash-reset, use them in XR591 as example; on the way add support in the particle emitter for decaying emission rates, and use this feature for nitro fire instead of manually applying the decay
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2011-08-28 16:15:42 +00:00 |
splash.xml
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Make sure the water splash particles decay
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2012-04-28 21:07:51 +00:00 |
swampDriving.xml
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Add a new particle effect. Maybe usefull for another track :)
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2012-10-18 23:02:16 +00:00 |
waterfall.xml
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Move waterfall particles in common, so that the absolute path in sandtrack can be fixed
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2012-11-22 02:21:49 +00:00 |
zipper_fire.xml
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Add support for particles on crash-reset, use them in XR591 as example; on the way add support in the particle emitter for decaying emission rates, and use this feature for nitro fire instead of manually applying the decay
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2011-08-28 16:15:42 +00:00 |