hikerstk 13175b8566 1) Changed the minimum turn radius when skidding to be 20% instead
of 40%. This allows longer skids in wider turns (e.g. hacienda).
2) Improved skidding decision when sharp turning is required:
   on sharp turn when already skidding, wait till an 'even sharper'
   turn is required, which (usually) means that then the AI is
   nicely aligned with the new track direction when releasing skid,
   which makes nice use of the bonus and the additional rotation.
   If not skidding when sharp turn is required, don't even start
   one.
3) Prevent AI from skidding 'against' track direction (i.e. track
   is turning left, but AI tries to skid right). This happened
   before (e.g. when slightly adjusting steering) and caused
   rapid left/right turns (and skid/stop/skid/stop sequences).
4) Allow some steering in wrong direction when skidding (to allow
   for some incorrect estimations, and to avoid skidding on/off
   sequences when only minor corrections are necessary).
5) If adjusted (i.e. taking the skid steering reduction into account)
   steer fraction when skidding is too high, stop skidding.
6) Re-enabled braking when AI is not aligned with track direction.
7) Improve debug output so that only a state change (skidding to
   non-skidding and vice versa) triggers output (instead of output
   every frame).


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11469 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-08-05 23:27:39 +00:00
2011-10-18 20:52:14 +00:00
2012-03-15 12:50:36 +00:00
2009-02-25 23:08:07 +00:00
2009-02-25 23:08:07 +00:00
2011-11-02 00:00:41 +00:00
2009-02-25 23:08:07 +00:00

SuperTuxKart
============
SuperTuxKart is a free kart racing game. It is focusing on fun and
not on realistic kart physics. Instruction can be found on the
in-game help page.

The SuperTuxKart homepage can be found at:

  http://supertuxkart.sourceforge.net

The official SuperTuxKart forum is at. If you need support,
this would be the best place to start.

  http://supertuxkart.sourceforge.net/forum

Hope you enjoy the game.
 - The SuperTuxKart development team.


HARDWARE REQUIREMENTS
=====================
* You need a 3D graphics card that supports OpenGL or Mesa.
* You should have a CPU that's running at 450MHz or better.
* You'll need at least 600 MB of free RAM. 
* Ideally, you want a joystick with at least 6 buttons.


COMPILING SuperTuxkart
======================

WINDOWS
-------
A project file for Visual Studio 9 (e.g. the free 2008 express 
edition) is included in the sources in src/ide/vc9. A separate
dependency package is available on SuperTuxKart's sourceforge 
page, which includes all necessary libraries, header files, 
and dlls to compile and run the source code.

While compilation with cygwin is not officially supported,
this has been done (check with the forum for details).

MAC OSX
-------
The latest information about compilation on Mac are on our wiki:
http://supertuxkart.sourceforge.net/Building_and_packaging_on_OSX
The Xcode project file is in /src/ide/Xcode/, but it still 
requires that all dependencies are installed as explained on the wiki.

UNIX
----
See INSTALL for details.


LICENSE
=======
This software is released under the GNU General Public License (GPL) which
can be found in the file 'LICENSE' in the same directory as this file.
Information about the licenses for artwork are contained in 
data/licenses.


3D COORDINATES
==============
A reminder for those looking at the code and 3d models:

STK    : X right, Y up,       Z forwards
Blender: X right, Y forwards, Z up

The exporters perform the needed transform, so in Blender you just work
with XY plane as ground, and things will appear fine in STK (using XZ
as ground in the code, obviously).
Description
My STK mod, still WIP.
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