stk-code_catmod/src/bullet
hikerstk a5b0b94cdc STK should now compile without glut being installed.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@4097 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-10-07 05:20:05 +00:00
..
Demos/OpenGL STK should now compile without glut being installed. 2009-10-07 05:20:05 +00:00
src More EOL prop setting and fixing of files with mixed EOLs. 2009-03-01 00:46:47 +00:00
AUTHORS Bullet only: included bullet 2.64 in the STK sources 2007-11-05 13:38:57 +00:00
BulletLicense.txt Update to bullet version 2.68. 2008-04-29 04:39:26 +00:00
ChangeLog.txt Update to bullet version 2.68. 2008-04-29 04:39:26 +00:00
copy_bullet_files Fixing all remaining "executable" flags. 2009-02-27 02:54:25 +00:00
LICENSE Bullet only: included bullet 2.64 in the STK sources 2007-11-05 13:38:57 +00:00
Makefile.am (See r1587 on 0.4rc1): 2008-02-25 02:22:04 +00:00
README Bullet only: included bullet 2.64 in the STK sources 2007-11-05 13:38:57 +00:00
VERSION Update to bullet version 2.68. 2008-04-29 04:39:26 +00:00

Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation.
Free for commercial use, including Playstation 3, open source under the ZLib License.
Discrete and continuous collision detection, integrated into Blender 3D, and COLLADA 1.4 Physics import. 

See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at
http://bulletphysics.com