STK should now compile without glut being installed.

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@4097 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
hikerstk 2009-10-07 05:20:05 +00:00
parent 592b546211
commit a5b0b94cdc
4 changed files with 10 additions and 2 deletions

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@ -1,3 +1,4 @@
#ifdef HAVE_GLUT
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
@ -1174,3 +1175,5 @@ void DemoApplication::clientResetScene()
*/
}
}
#endif

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@ -1,4 +1,4 @@
#ifdef HAVE_GLUT
#include "GLDebugDrawer.h"
#include "LinearMath/btPoint3.h"
@ -75,4 +75,4 @@ void GLDebugDrawer::drawContactPoint(const btVector3& pointOnB,const btVector3&
#endif

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@ -1,3 +1,4 @@
#ifdef HAVE_GLUT
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
@ -74,3 +75,5 @@ void GL_Simplex1to4::calcClosest(btScalar* m)
}
}
#endif

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@ -1,3 +1,4 @@
#ifdef HAVE_GLUT
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
@ -97,3 +98,4 @@ int glutmain(int argc, char **argv,int width,int height,const char* title,DemoAp
glutMainLoop();
return 0;
}
#endif