STK should now compile without glut being installed.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@4097 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -1,3 +1,4 @@
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#ifdef HAVE_GLUT
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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@ -1174,3 +1175,5 @@ void DemoApplication::clientResetScene()
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*/
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}
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}
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#endif
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@ -1,4 +1,4 @@
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#ifdef HAVE_GLUT
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#include "GLDebugDrawer.h"
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#include "LinearMath/btPoint3.h"
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@ -75,4 +75,4 @@ void GLDebugDrawer::drawContactPoint(const btVector3& pointOnB,const btVector3&
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#endif
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@ -1,3 +1,4 @@
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#ifdef HAVE_GLUT
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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@ -74,3 +75,5 @@ void GL_Simplex1to4::calcClosest(btScalar* m)
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}
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}
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#endif
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@ -1,3 +1,4 @@
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#ifdef HAVE_GLUT
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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@ -97,3 +98,4 @@ int glutmain(int argc, char **argv,int width,int height,const char* title,DemoAp
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glutMainLoop();
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return 0;
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}
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#endif
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