stk-code_catmod/CHANGELOG.md
2016-05-24 09:13:29 +08:00

11 KiB

SuperTuxKart 0.9.2

  • Ghost replay races by Benau
  • Battle mode AI by Benau
  • Soccer mode AI by Benau
  • New icy soccer field by samuncle and Benau
  • New subsea track by samuncle
  • New volcano track by Ponzino
  • TTF font rendering by Benau
  • Kart properties refactor by Flakebi
  • Scripting work under the hood
  • Work on the track editor by mhp
  • Tweak to challenges
  • Bugfixes

SuperTuxKart 0.9.1

  • Many bug fixes
  • Started to use scripting in tracks
  • Significant audio performance improvements
  • Smaller tweaks and improvements to several tracks including ** Math class ** XR591 ** Fort Magma ** Gran Paradiso ** Subsea
  • Tweak to challenges
  • Better support for driving tracks in reverse

SupertTuxKart 0.9 (April 2015)

  • Fully shader-based rendering engine
  • New tracks Cocoa Temple and Gran Paradiso
  • Graphical improvements to many other tracks
  • New karts amanda and gavroche
  • New and improved tux, adiumy, sara the wizard and the racer, xue kart
  • Online login which allows to: ** connect with friends and see when they are playing ** vote for addons ** collect online achievements
  • Grand Prix editor, including creation of random GPs
  • Different kart physics

SuperTuxKart 0.8.1 (26. November 2013)

  • New track STK Enterprise
  • Updated track The old mines
  • Updated Lighthouse track
  • Updated Zen Garden track
  • New Soccer mode
  • New Egg Hunt mode
  • New karts Xue and Sara
  • Updated Beastie kart
  • Added Tutorial
  • Added new Supertux difficulty
  • New bubblegum shield weapon
  • New Speedometer and nitro meter
  • Add ability to filter addons
  • Updated nitro models
  • Add ability to save and resume Grand Prix
  • Improve skid marks and nitro effects
  • Wiimote support

SuperTuxKart 0.8 (11. December 2012)

  • Story mode and new challenge set
  • Improved AI
  • Skidding and better collision physics
  • Reverse mode
  • New green valley track
  • New Blackhill Mansion track
  • Updated XR591 track
  • Updated Fort Magma track
  • Updated jungle track
  • Updates Sand track
  • Updated menus
  • New music

SuperTuxKart 0.7.3 (2. November 2011)

  • New Zen Garden and Subsea tracks
  • New Island battle arena
  • New Suzanne kart
  • New graphical effects
  • New weapons 'Swatter' and 'Rubber Ball'
  • Added Thunderbird as race referee
  • 3 Strikes Battles now displays lives as spare tires
  • Improved bubble gum
  • See progression during Grand Prix
  • Improve physics for tall karts (e.g. Adiumy)
  • Lots of bug fixes
  • Improved kart control at high speeds
  • Better placement of rescued karts
  • Transition track-making to blender 2.5/2.6

SuperTuxKart 0.7.2 (15. July 2011)

  • Added in-game addon manager
  • Fixed major memory leaks
  • New Snow Peak track by Samuncle
  • Improved star track UFO by Rudy
  • New Beastie kart.
  • Show when you get a highscore
  • Improve gamepad configuration under Windows (add ability to tell gamepads apart)
  • Various other tweaks done and glitches fixed

SuperTuxKart 0.7.1b (21. April 2011)

  • Fix circular dependency in challenges
  • Updated translations

SuperTuxKart 0.7.1 (15. April 2011)

  • Particle (smoke, splash, fire) and weather effects
  • New Fort Magma by Samuncle, new Shiny Suburbs track by Horace
  • New Beagle kart by wolterh
  • Added internet news
  • Support for live language switch
  • Added optional minimal race UI
  • Temporary invincibility after being hit
  • Added support for full-screen anti-aliasing
  • Clearer multiplayer setup
  • Renamed many tracks to nicer names
  • Basic level-of-detail (LOD) support
  • Debug features for track makers
  • Update to bullet 2.77
  • Replace more sounds to be DFSG-compliant
  • Fixed character names that contain non-ASCII characters
  • Full RTL (right to left) support
  • Various other tweaks done and glitches fixed

SuperTuxKart 0.7 (December 2010)

Too many to list them all. Main points:

  • Irrlicht:
    • Ported from plib to irrlicht
    • Added animations to karts and some tracks
  • GUI
    • Completely new designed GUI
  • Other improvements
    • Allowed alternative ways/shortcuts in tracks
    • New item 'switch'
  • New art:
    • New tracks farm, hacienda, scotland, secret garden

SuperTuxKart 0.6.2a (October 2009)

  • Bugfix: STK would crash while trying to save the config file on Windows Vista.

SuperTuxKart 0.6.2 (July 2009)

  • Bugfix: Game could crash in rare circumstances.
  • Bugfix: Restarting a GP (with the in-race menu ESC) would not subtract already allocated points.
  • Bugfix: A race could be finished with an invalid shortcut.
  • Bugfix: Playing a challenge after a splitscreen game would play the challenge in split screen.
  • Bugfix: Items explode over void.
  • Bugfix: Grass in castle arena slowed down the kart.
  • Bugfix: GP result showed kart identifier instead of name.
  • Improvement: there is now 1 1 sec. wait period for the race result screen, avoiding the problem that someone presses space/enter at the end of a race, immediately quitting the menu before it can be read.

SuperTuxKart 0.6.1a (February 2009)

  • Bugfix: battle mode would not display track groups.

SuperTuxKart 0.6.1 (February 2009)

  • Added new kart ("Puffy"), new battle map ("Cave"), and new music for Snow Mountain.
  • Fixed bug in track selection screen that could cause a crash when track groups were used.
  • Fixed crash in character selection that could happen if an old user config file existed.
  • Fixed incorrect rescues in Fort Magma.
  • Improved track selection screen to not display empty track groups.
  • A plunger in the face is now removed when restarting.
  • Added slow-down for karts driving backwards.
  • Somewhat reduced 'shaking' of AI driven karts.

SuperTuxKart 0.6 (January 2009)

  • New improved physics and kart handling
  • Added sharp turns and nitro speed boost (replacing wheelies and jump)
  • Totally rewrote powerups (plunger, bowling ball, cake, bubblegum) and new look for bananas
  • New and improved tracks : skyline, snow mountain, race track, space track, old mine, XR591
  • New game mode : 3-Strikes Battle
  • Major improvements to AI
  • New/improved karts (and removed some old ones) : wilber, eviltux, hexley
  • Improved user interface
  • Karts now have a visible suspension effect
  • Fully positional audio with OpenAL
  • New music and sound effects (including engine, braking and skidding sounds)
  • Better support for mods and add-ons (kart and track groups)
  • New/updated translations (ga fi de nl sl fr it es ro sv)
  • Allowed 'Grand Prix's of Time Trial, Follow the Leader, or any other mode
  • Challenges are now specified and config files, and are thus easy to create by users
  • Improved build system to better detect missing dependencies
  • Improved shortcut-detection
  • Initial work towards networking (disabled and hidden by default)
  • Bug fixes and code refactor/cleanup/documentation
    • Fixed 'joystick locks' (kart would turn even if the joystick is in neutral), thanks to Samjam for the patch.

SuperTuxKart 0.5 (May 2008)

  • Six new tracks and one improved track: Fort Magma, SnowTux Peak, Amazonian Journey, City, Canyon, Crescent Crossing and StarTrack
  • Complete Challenges to unlock game modes, new tracks and a skidding preview
  • New Follow the Leader game mode
  • New Grand Prix
  • Improved User Interface
  • Improved game pad/joystick handling
  • German, French, Dutch, Spanish, Italian and Swedish translations
  • Additional music
  • Many Bugfixes including:
    • a memory leak fix (Charlie Head)
    • an AI crash fix (Chris Morris)

SuperTuxKart 0.4 (February 2008)

  • New physics handling using the bullet physics engine
  • New kart: wilber
  • Improved 'Shifting Sands' and 'Lighthouse' tracks
  • Improved AI
  • New GUI handling, including resolution switching GUI
  • Improved input handling
  • Jump and look-back featue
  • Additional music and main theme

SuperTuxKart 0.3 (May 2007)

  • Highscore lists
  • Shortcut detection
  • Improved AI
  • Fullscreen support
  • New track: the island
  • New penalty: bomb
  • MacOSX support
  • OpenAL and ogg-vorbis support
  • Two new Grand Prixs
  • Improved user interface:
    • New racing interface
    • Better track map
    • Player kart dots in the track map are bigger than AI dots
    • Track selection screen has topview pictures
    • Added "Setup new race" option when a track is finished
    • Added "Restart race" option when a track is finished
    • The keyboard can skip vertical spaces between buttons
    • Better control configuration
    • Better in-game help
    • Added .desktop file for menus and icon
  • Bugfixes:
    • Fixed bug in ssg_help::MinMax, which could cause a significant performance loss.
    • Fixed bug that allowed the joystick to erase the main menu
    • Fixed bug that allowed the joystick to "play the game while paused"
    • Fixed screen_manager assert failure bug
    • Fixed sound_manager assert failure bug
    • Fixed keyboard keys unable to work on the first key press bug
    • And others

##SuperTuxKart 0.2 (22. Sep 2006)

  • Significant performance improvement by using display lists
  • Improved AI
  • Support for different grand prixs
  • Too many bug fixes to list them all, but the important ones:
    • Work around for 'karts fall through track' compiler bug
    • Fixed rescue mode
  • Two new collectables: parachute and anvil
  • Track screen shots in the track select screen
  • Keyboard handling allows gradual turning
  • Improved physics (still work in progress)
    • All hard-coded properties like maximum velocity have been replaced by dynamically computed data dependent on kart parameters, allowing for karts having different characteristics.
  • Added help and about screens, added credits to track designer
  • Items were added to all tracks

##SuperTuxKart 0.1 (04. May 2006) (not officially released)

  • Significant speedup by using a new HOT and collision algorithm --> all tracks are now playable
  • Removed all SDL dependencies, only plib is needed
  • Single and multi-window menu can be used
  • Code structure changes
  • Some bug fixes and small improvements
  • Added profile option to support automatic profiling

##SuperTuxKart 0.0.0 (22. Dec 2004)

  • new tracks
  • new characters and karts
  • new user-interface
  • some additional effects (skid-marks, smoke)

##TuxKart v0.4.0 (March 19th 2004)

  • Changes for compatibility with PLIB 1.8.0 and later.
  • Removed some features that were only there to support truly ancient graphics cards like 3Dfx Voodoo-1/2.

##TuxKart v0.3.0 (??)

  • Converted to use the new PLIB/PW library and thus avoid the need to link to GLUT.

##TuxKart v0.2.0 (Sept 3rd 2002)

  • Changes for compatibility with PLIB 1.6.0 and later.

##TuxKart v0.0.5 (??)

  • Changes for compatibility with PLIB 1.4.0 and later.

##TuxKart v0.0.4 (??)

  • Changes to suit rassin-frassin-Windoze-junk.
  • Steady-cam camera - courtesy of cowtan@ysbl.york.ac.uk
  • Changes for compatibility with PLIB 1.3.1 and later.
  • Added new music courtesy of Matt Thomas.

##TuxKart v0.0.3 (July 4th 2000)

  • Fixed bug in Keyboard driver when no joystick driver is installed.
  • More CygWin fixes.
  • Started new feature to allow you to be rescued from lava, etc.

##TuxKart v0.0.2 (July 2nd 2000)

  • Added ability to add new tracks without recompiling.
  • Can now drive using keyboard only - no joystick required.
  • Should compile and run under Windoze using CygWin.

##TuxKart v0.0.1 (July 1st 2000)

  • Fixed a couple of files missing in initial Distro.

##TuxKart v0.0.0 (June 29th 2000)

  • First CVS release.

##TuxKart (unnumbered) (April 13th 2000)

  • First hack.