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on its side, without overcompensating (and therefore shaking) when the kart is only slightly non-parallel to the ground when flying. |
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.. | ||
btKart.cpp | ||
btKart.hpp | ||
btKartRaycast.cpp | ||
btKartRaycast.hpp | ||
irr_debug_drawer.cpp | ||
irr_debug_drawer.hpp | ||
kart_motion_state.hpp | ||
physical_object.cpp | ||
physical_object.hpp | ||
physics.cpp | ||
physics.hpp | ||
stk_dynamics_world.hpp | ||
triangle_mesh.cpp | ||
triangle_mesh.hpp | ||
user_pointer.hpp |