stk-code_catmod/src/states_screens/help_screen_1.cpp
2018-03-23 20:20:09 +08:00

129 lines
4.8 KiB
C++

// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2009-2015 Marianne Gagnon
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "states_screens/help_screen_1.hpp"
#include "challenges/unlock_manager.hpp"
#include "config/player_manager.hpp"
#include "config/user_config.hpp"
#include "guiengine/widget.hpp"
#include "guiengine/widgets/list_widget.hpp"
#include "guiengine/widgets/ribbon_widget.hpp"
#include "input/device_manager.hpp"
#include "input/input_manager.hpp"
#include "input/keyboard_device.hpp"
#include "karts/kart_properties_manager.hpp"
#include "race/race_manager.hpp"
#include "states_screens/help_screen_2.hpp"
#include "states_screens/help_screen_3.hpp"
#include "states_screens/help_screen_4.hpp"
#include "states_screens/help_screen_5.hpp"
#include "states_screens/state_manager.hpp"
using namespace GUIEngine;
// -----------------------------------------------------------------------------
HelpScreen1::HelpScreen1() : Screen("help1.stkgui")
{
} // HelpScreen1
// -----------------------------------------------------------------------------
void HelpScreen1::loadedFromFile()
{
} // loadedFromFile
// -----------------------------------------------------------------------------
void HelpScreen1::eventCallback(Widget* widget, const std::string& name, const int playerID)
{
if (name == "startTutorial")
{
race_manager->setNumPlayers(1);
race_manager->setMajorMode (RaceManager::MAJOR_MODE_SINGLE);
race_manager->setMinorMode (RaceManager::MINOR_MODE_TUTORIAL);
race_manager->setNumKarts( 1 );
race_manager->setTrack( "tutorial" );
race_manager->setDifficulty(RaceManager::DIFFICULTY_EASY);
race_manager->setReverseTrack(false);
// Use keyboard 0 by default (FIXME: let player choose?)
InputDevice* device = input_manager->getDeviceManager()->getKeyboard(0);
// Create player and associate player with keyboard
StateManager::get()->createActivePlayer(PlayerManager::getCurrentPlayer(),
device);
if (kart_properties_manager->getKart(UserConfigParams::m_default_kart) == NULL)
{
Log::warn("HelpScreen1", "Cannot find kart '%s', will revert to default",
UserConfigParams::m_default_kart.c_str());
UserConfigParams::m_default_kart.revertToDefaults();
}
race_manager->setPlayerKart(0, UserConfigParams::m_default_kart);
// ASSIGN should make sure that only input from assigned devices
// is read.
input_manager->getDeviceManager()->setAssignMode(ASSIGN);
input_manager->getDeviceManager()
->setSinglePlayer( StateManager::get()->getActivePlayer(0) );
StateManager::get()->enterGameState();
race_manager->setupPlayerKartInfo();
race_manager->startNew(false);
}
else if (name == "category")
{
std::string selection = ((RibbonWidget*)widget)->getSelectionIDString(PLAYER_ID_GAME_MASTER);
Screen *screen = NULL;
//if (selection == "page1")
// screen = HelpScreen1::getInstance();
if (selection == "page2")
screen = HelpScreen2::getInstance();
else if (selection == "page3")
screen = HelpScreen3::getInstance();
else if (selection == "page4")
screen = HelpScreen4::getInstance();
else if (selection == "page5")
screen = HelpScreen5::getInstance();
if(screen)
StateManager::get()->replaceTopMostScreen(screen);
}
else if (name == "back")
{
StateManager::get()->escapePressed();
}
} // eventCallback
// -----------------------------------------------------------------------------
void HelpScreen1::init()
{
Screen::init();
RibbonWidget* w = this->getWidget<RibbonWidget>("category");
ButtonWidget* tutorial = getWidget<ButtonWidget>("startTutorial");
tutorial->setActive(StateManager::get()->getGameState() !=
GUIEngine::INGAME_MENU);
if (w != NULL) w->select( "page1", PLAYER_ID_GAME_MASTER );
} //init
// -----------------------------------------------------------------------------