// SuperTuxKart - a fun racing game with go-kart // Copyright (C) 2009-2015 Marianne Gagnon // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 3 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "states_screens/help_screen_1.hpp" #include "challenges/unlock_manager.hpp" #include "config/player_manager.hpp" #include "config/user_config.hpp" #include "guiengine/widget.hpp" #include "guiengine/widgets/list_widget.hpp" #include "guiengine/widgets/ribbon_widget.hpp" #include "input/device_manager.hpp" #include "input/input_manager.hpp" #include "input/keyboard_device.hpp" #include "karts/kart_properties_manager.hpp" #include "race/race_manager.hpp" #include "states_screens/help_screen_2.hpp" #include "states_screens/help_screen_3.hpp" #include "states_screens/help_screen_4.hpp" #include "states_screens/help_screen_5.hpp" #include "states_screens/state_manager.hpp" using namespace GUIEngine; // ----------------------------------------------------------------------------- HelpScreen1::HelpScreen1() : Screen("help1.stkgui") { } // HelpScreen1 // ----------------------------------------------------------------------------- void HelpScreen1::loadedFromFile() { } // loadedFromFile // ----------------------------------------------------------------------------- void HelpScreen1::eventCallback(Widget* widget, const std::string& name, const int playerID) { if (name == "startTutorial") { race_manager->setNumPlayers(1); race_manager->setMajorMode (RaceManager::MAJOR_MODE_SINGLE); race_manager->setMinorMode (RaceManager::MINOR_MODE_TUTORIAL); race_manager->setNumKarts( 1 ); race_manager->setTrack( "tutorial" ); race_manager->setDifficulty(RaceManager::DIFFICULTY_EASY); race_manager->setReverseTrack(false); // Use keyboard 0 by default (FIXME: let player choose?) InputDevice* device = input_manager->getDeviceManager()->getKeyboard(0); // Create player and associate player with keyboard StateManager::get()->createActivePlayer(PlayerManager::getCurrentPlayer(), device); if (kart_properties_manager->getKart(UserConfigParams::m_default_kart) == NULL) { Log::warn("HelpScreen1", "Cannot find kart '%s', will revert to default", UserConfigParams::m_default_kart.c_str()); UserConfigParams::m_default_kart.revertToDefaults(); } race_manager->setPlayerKart(0, UserConfigParams::m_default_kart); // ASSIGN should make sure that only input from assigned devices // is read. input_manager->getDeviceManager()->setAssignMode(ASSIGN); input_manager->getDeviceManager() ->setSinglePlayer( StateManager::get()->getActivePlayer(0) ); StateManager::get()->enterGameState(); race_manager->setupPlayerKartInfo(); race_manager->startNew(false); } else if (name == "category") { std::string selection = ((RibbonWidget*)widget)->getSelectionIDString(PLAYER_ID_GAME_MASTER); Screen *screen = NULL; //if (selection == "page1") // screen = HelpScreen1::getInstance(); if (selection == "page2") screen = HelpScreen2::getInstance(); else if (selection == "page3") screen = HelpScreen3::getInstance(); else if (selection == "page4") screen = HelpScreen4::getInstance(); else if (selection == "page5") screen = HelpScreen5::getInstance(); if(screen) StateManager::get()->replaceTopMostScreen(screen); } else if (name == "back") { StateManager::get()->escapePressed(); } } // eventCallback // ----------------------------------------------------------------------------- void HelpScreen1::init() { Screen::init(); RibbonWidget* w = this->getWidget("category"); ButtonWidget* tutorial = getWidget("startTutorial"); tutorial->setActive(StateManager::get()->getGameState() != GUIEngine::INGAME_MENU); if (w != NULL) w->select( "page1", PLAYER_ID_GAME_MASTER ); } //init // -----------------------------------------------------------------------------