58 lines
1.5 KiB
C++
58 lines
1.5 KiB
C++
// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2014-2015 SuperTuxKart-Team
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef HEADER_PROGRESS_BAR_ANDROID_HPP
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#define HEADER_PROGRESS_BAR_ANDROID_HPP
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#ifdef ANDROID
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#include "IrrlichtDevice.h"
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#include "graphics/gl_headers.hpp"
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class ProgressBarAndroid
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{
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private:
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#ifndef SERVER_ONLY
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GLuint m_program;
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GLuint m_vertex_shader;
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GLuint m_fragment_shader;
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GLint m_position;
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GLint m_progress;
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GLuint m_vbo;
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#endif
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irr::IrrlichtDevice* m_device;
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bool m_initialized;
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bool m_close_event_received;
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bool compileShaders();
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void deleteShaders();
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void init();
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void close();
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public:
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ProgressBarAndroid();
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~ProgressBarAndroid();
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void draw(float value);
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bool closeEventReceived() {return m_close_event_received;}
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};
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#endif
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#endif
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