// SuperTuxKart - a fun racing game with go-kart // Copyright (C) 2014-2015 SuperTuxKart-Team // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 3 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef HEADER_PROGRESS_BAR_ANDROID_HPP #define HEADER_PROGRESS_BAR_ANDROID_HPP #ifdef ANDROID #include "IrrlichtDevice.h" #include "graphics/gl_headers.hpp" class ProgressBarAndroid { private: #ifndef SERVER_ONLY GLuint m_program; GLuint m_vertex_shader; GLuint m_fragment_shader; GLint m_position; GLint m_progress; GLuint m_vbo; #endif irr::IrrlichtDevice* m_device; bool m_initialized; bool m_close_event_received; bool compileShaders(); void deleteShaders(); void init(); void close(); public: ProgressBarAndroid(); ~ProgressBarAndroid(); void draw(float value); bool closeEventReceived() {return m_close_event_received;} }; #endif #endif