stk-code_catmod/lib/irrlicht/include/IGUIMeshViewer.h
hikerstk 974deca5e1 Added our own irrlicht version - not used atm.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11846 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-11-01 02:00:02 +00:00

54 lines
1.2 KiB
C++

// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __I_GUI_MESH_VIEWER_H_INCLUDED__
#define __I_GUI_MESH_VIEWER_H_INCLUDED__
#include "IGUIElement.h"
namespace irr
{
namespace video
{
class SMaterial;
} // end namespace video
namespace scene
{
class IAnimatedMesh;
} // end namespace scene
namespace gui
{
//! 3d mesh viewing GUI element.
class IGUIMeshViewer : public IGUIElement
{
public:
//! constructor
IGUIMeshViewer(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
: IGUIElement(EGUIET_MESH_VIEWER, environment, parent, id, rectangle) {}
//! Sets the mesh to be shown
virtual void setMesh(scene::IAnimatedMesh* mesh) = 0;
//! Gets the displayed mesh
virtual scene::IAnimatedMesh* getMesh() const = 0;
//! Sets the material
virtual void setMaterial(const video::SMaterial& material) = 0;
//! Gets the material
virtual const video::SMaterial& getMaterial() const = 0;
};
} // end namespace gui
} // end namespace irr
#endif