stk-code_catmod/data/shaders/untextured_object.frag
2015-01-01 03:18:13 +01:00

12 lines
193 B
GLSL

in vec4 color;
out vec4 FragColor;
vec3 getLightFactor(float specMapValue);
void main(void)
{
vec3 LightFactor = getLightFactor(1.);
FragColor = vec4(color.xyz * LightFactor, 1.);
}