12 lines
193 B
GLSL
12 lines
193 B
GLSL
|
|
in vec4 color;
|
|
out vec4 FragColor;
|
|
|
|
vec3 getLightFactor(float specMapValue);
|
|
|
|
void main(void)
|
|
{
|
|
vec3 LightFactor = getLightFactor(1.);
|
|
FragColor = vec4(color.xyz * LightFactor, 1.);
|
|
}
|