stk-code_catmod/data/shaders/untextured_object.frag

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GLSL
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in vec4 color;
out vec4 FragColor;
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vec3 getLightFactor(float specMapValue);
void main(void)
{
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vec3 LightFactor = getLightFactor(1.);
FragColor = vec4(color.xyz * LightFactor, 1.);
}