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Thank you for considering Shaderc development! Please make sure you review
CONTRIBUTING.md
for important preliminary info.
Building
Instructions for first-time building can be found in README.md
.
Incremental build after a source change can be done using ninja
(or
cmake --build
) and ctest
exactly as in the first-time procedure.
Code reviews
(Terminology: we consider everyone with write access to our GitHub repo a project member.)
All submissions, including submissions by project members, require review. We use GitHub pull requests to facilitate the review process. A submission may be accepted by any project member (other than the submitter), who will then squash the changes into a single commit and cherry-pick them into the repository.
Before accepting, there may be some review feedback prompting changes in the submission. You should expect reviewers to strictly insist on the commenting guidelines -- in particular, every file, class, method, data member, and global will require a comment. Reviewers will also expect to see test coverage for every code change. How much coverage will be a judgment call on a case-by-case basis, balancing the required effort against the incremental benefit. Coverage will be expected. As a matter of development philosophy, we will strive to engineer the code to make writing tests easy.
Coding style
For our C++ files, we use the
Google C++ style guide.
(Conveniently, the formatting rules it specifies can be achieved using
clang-format -style=google
.)
For our Python files, we use the Google Python style guide.
Supported platforms
We expect Shaderc to always build and test successfully on the platforms listed below. Please keep that in mind when offering contributions. This list will likely grow over time.
Platform | Build Status |
---|---|
Android (ARMv7) | Not Automated |
Linux (x86_64) | |
Mac OS X | |
Windows (x86_64) |