there are still trailing spaces and lines with 5 spaces as indent (fix them
as the files are changed for other reasons). src/guiengine/CGUIFont.* and
src/bullet/ not processed to allow cleaner updates from upstream.
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instead of path()), and used our convention of using capitalization
for words (and not _). Started adding support for additional track
directories, but that's not working yet.
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in ProfileWorld only (no more m_profile in UserConfig)
2) Added some more virtual functions to the modes to simply
code a bit.
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- cleanly split into constructor and init()
phase
- added new isRaceFinished() function
Some minor code cleanup.
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in world).
2) Moved camera management into race gui, so that the number of split screens
used can be adjusted (and not only indirect via number of player) - this
allows e.g. debug modes where you can see 4 AI karts at the same time,
for profile mode, ...
3) Code cleanup.
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handling the cameras, which can as easily be handled by
player karts instead).
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section of the kart selection call back. This will prevent some problems that were occuring when returning to the kart select screen
from the track select screen (and it just makes more sense to find them there). Renamed playerPressedRescue and firePressedOnNewDevice
to playerQuit and playerJoin respectively, to more accurately describe the behavior of the functions. Removed the now superfluous
setPlayer0Device function.
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(prevents us printing the id instead of the name somewhere).
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if a player presses esc. after finishing a race in a
GP, but before the race is finished, rerunRace() will
reset the scores and times to the previous values -
but in case of karts who haven't finished the race
that was undefined.
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appropriate subdirs (only main.cpp and main_loop.?pp are now directly
in the src directory).
2) Cleaned up all #include directives, so that all files now use
the right subdirectories.
3) Some minor code cleanup.
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