In multiplayer mode, players other than the game master should not be able to select stuff in race setup menus
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@4265 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -59,6 +59,7 @@ InputManager::InputManager() : m_sensed_input(0), m_mode(BOOTSTRAP),
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m_device_manager->initialize();
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m_timer_in_use = false;
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m_master_player_only = false;
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m_timer = 0;
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}
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@ -380,6 +381,9 @@ void InputManager::dispatchInput(Input::InputType type, int deviceID, int btnID,
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m_timer = 0.25;
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}
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int playerID = (player == NULL ? 0 : player->m_id);
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// If only the master player can act, and this player is not the master, ignore his input
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if (m_device_manager->getAssignMode() == ASSIGN && m_master_player_only && playerID != 0) return;
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GUIEngine::EventHandler::get()->processAction(action, abs(value), type, playerID);
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}
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}
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@ -390,7 +394,11 @@ void InputManager::dispatchInput(Input::InputType type, int deviceID, int btnID,
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handleStaticAction( btnID, value );
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}
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} // input
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//-----------------------------------------------------------------------------
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void InputManager::setMasterPlayerOnly(bool enabled)
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{
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m_master_player_only = enabled;
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}
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//-----------------------------------------------------------------------------
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/**
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* Called on keyboard events [indirectly] by irrLicht
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@ -63,6 +63,9 @@ private:
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InputDriverMode m_mode;
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/** When at true, only the master player can play with menus */
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bool m_master_player_only;
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/* Helper values to store and track the relative mouse movements. If these
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* values exceed the deadzone value the input is reported to the game. This
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* makes the mouse behave like an analog axis on a gamepad/joystick.
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@ -86,6 +89,9 @@ public:
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void setMode(InputDriverMode);
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bool isInMode(InputDriverMode);
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/** When this mode is enabled, only the master player will be able to play with menus (only works in 'assign' mode) */
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void setMasterPlayerOnly(bool enabled);
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void update(float dt);
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/** Returns the ID of the player that plays with the keyboard, or -1 if none */
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@ -396,6 +396,7 @@ void RaceManager::exitRace()
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StateManager::get()->resetActivePlayers();
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input_manager->getDeviceList()->setAssignMode(NO_ASSIGN);
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input_manager->setMasterPlayerOnly(false);
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} // exitRace
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//-----------------------------------------------------------------------------
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@ -938,6 +938,9 @@ void KartSelectionScreen::init()
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// -----------------------------------------------------------------------------
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void KartSelectionScreen::allPlayersDone()
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{
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// FIXME: cancel this when leaving back to main menu
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input_manager->setMasterPlayerOnly(true);
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DynamicRibbonWidget* w = this->getWidget<DynamicRibbonWidget>("karts");
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assert( w != NULL );
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