Benau
79c6705bb1
Fix #2814
2017-08-09 13:00:09 +08:00
Sam
97670ed23c
Improved wind effect for vegetation
2017-03-12 21:35:48 +01:00
Deve
28d85d7ba3
Use explicit attrib location when the extension is available.
...
It allows to enable it easily in GLES renderer. And we check if this extension is available anyway because it's needed for shadows, so we can use it for other shaders too.
2017-02-01 21:58:10 +01:00
Benau
15d6c7207a
Minor improvements for non-instanced shaders
2016-12-23 19:22:30 +08:00
Benau
4261a96d06
Fix inconsistency between grass shader and the instanced version
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1. Assign the missing depth stencil texture (dtex)
2. Correct the movement and color
2016-12-03 15:54:59 +08:00
Vincent Lejeune
58c094917e
Use an header included in every shaders.
2014-08-02 00:50:56 +02:00
Vincent Lejeune
7b9fc60f9c
Factorise grass material
2014-07-13 18:56:17 +02:00
vlj
bde17a28d5
Fix for GL 3.1 context
2014-06-27 20:58:52 +02:00
vlj
948c5e8aa2
Use explicit attribute location.
...
Should help implementing basevertex later, and simplify vao creation a
lot.
2014-06-24 23:17:41 +02:00
Vincent Lejeune
f41b737913
Merge grass_pass*.vert
2014-04-01 23:16:30 +02:00