Commit Graph

12 Commits

Author SHA1 Message Date
Benau
1b604666c3 Fix sky particles rendering in modern gl3 too, see #2779 2022-10-17 09:33:51 +08:00
Benau
dcad21b830 Use uniform rendering code for particle rendering
1. Remove pow in shader and do srgb conversion in code

2. Fix setGreen and setBlue order

3. Multiply particle color first like vertex color in the other shaders

4. Fix incorrect smoothstep
2022-09-09 09:41:32 +08:00
Benau
a2052b77b9 Remove unneeded flat out
We can share the same uniform name, esp flat out is not working
for my adreno 306 in android 5.0
2018-02-03 00:21:59 +08:00
Benau
45957af6f8 Remove !sRGB in shader which is always true now
Also don't use tonemap in RTT
2018-01-22 12:54:39 +08:00
Benau
7797115867 Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
Benau
8a0232382a Some fixes for some shader compiler 2017-10-20 09:25:43 +08:00
Benau
4573e51e98 Fix #2427 2017-10-15 19:14:07 +08:00
Benau
058f9163db Some work to make particle shader able to render billboard
The lifetime in height map stimulation will always now < 1.0f
2017-10-15 13:57:01 +08:00
Benau
c3a22ddcf7 Pre-generate some particles if max count is small 2017-10-14 14:42:24 +08:00
Benau
a0c9ba2b8c Pack mixed color into instanced array
With half-floats for lifetime and size for same stride
2017-10-14 12:33:08 +08:00
Benau
0b9a3e1c69 Fix some issues found in first-try 2017-10-14 09:47:13 +08:00
Benau
0066722dab Features completed cpu particle 2017-10-14 00:19:59 +08:00