Commit Graph

1231 Commits

Author SHA1 Message Date
auria
5af4be2217 Reduce points required for minigolf challenge so that it is at least possible to play it by unlocking everything ;)
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11052 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-03-30 01:20:59 +00:00
auria
ffe317f2f3 Added forgotten part of a previous commit, oops
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11048 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-03-29 01:57:02 +00:00
wardje
cb890d4f32 Add reverse track functionality for GPs.
Fixes part of #503 (and #599 completely).


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11019 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-03-25 22:15:20 +00:00
wardje
a40462594c GP start order option to user's config + add option to have players always last
In light of #28, the GP start order option is probably more at home in a user's
configuration. While at it, also add an option to keep the player always last.
This is more of a challenge for the player than just reverse mode since your
direct opponents _will_ be at the forefront while you have to play catch up.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11017 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-03-25 16:39:32 +00:00
hikerstk
acba9e523a Updated documentation.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11006 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-03-21 23:06:45 +00:00
hikerstk
330c269f42 Added a little jump (duration set in config file) when
starting to skid.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10965 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-03-13 22:34:50 +00:00
hikerstk
288f43d481 Made the bonus speed given for a skidding boost configurable (the values
were for bonuses were changed, but are still not considered to be tweaked).


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10963 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-03-13 20:51:50 +00:00
hikerstk
73176a8d28 Made skidding more controllable: now once the kart
started to skid, you can influence the turn radius
to a certain degree (stk_config.xml, reduce-turn-min
and -max).


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10954 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-03-08 23:30:26 +00:00
hikerstk
65c73e9186 Refactored skidding to use a new base class SkiddingProperties.
This patch reduces the dependencies between KartProperties and
skidding core (and especially reduces compile time when skidding
core changes).


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10926 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-03-06 11:28:04 +00:00
auria
d1240cb1bf Revert accidental commit to data/stk_config.xml
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10922 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-03-06 00:27:52 +00:00
auria
3c2b69fb5c Apply a bunch of CMake patches by riebl, thanks\!
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10921 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-03-06 00:18:51 +00:00
hikerstk
1f3cf63680 1) Removed unused angular velocity setting for skidding.
2) Stop misusing m_skidding to force skid sfx when a bubble
   gum was hit or the kart is breaking.
3) Somehwat simplified skidding code.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10910 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-02-29 21:27:39 +00:00
hikerstk
3fc43d4d14 Refactored replay by splitting it into one base class, and dedicated
classes for recording and for replaying. Added compression (by use of
interpolation) settings to stk_config - atm only using a certain
frequency (delta-t setting in stk_config) is used.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10904 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-02-28 22:33:49 +00:00
auria
547ab07078 Add qubodup's new skid sound, thanks
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10887 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-02-24 00:19:07 +00:00
auria
c953803f13 Start refactor to turn around a bad design decision regarding challenges. Oops. Number of required trophies moved from scene.xml to .challenge file.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10885 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-02-23 01:36:24 +00:00
hikerstk
5feea5c8f2 Fixed byg and naming inconsistencies in kart pushing, more
tuning towards collision impulse.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10875 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-02-19 21:41:54 +00:00
mbjornstk
d2596b5d67 Put cartoony bomb texture back.
New one is not cartoony, has pixelated zones itself (stick and clock "circles"), tiny details
that are invisible most of time that create more pixelation (arrow edge appears only over red),
shading does not match and seams do not match (stick and clock, cylinder to "lids").


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10873 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-02-18 22:31:01 +00:00
hikerstk
31815c264a 1) Added an artifical impulse that pushes a kart towards the previous
driveline point if it hits the track (this will tend to push karts
   back onto the track, though obviously that's not physically correct).
   This can be tweaked by setting terrain-impulse in stk_config.xml
   (0=disable).
2) Remove unused collision side impulse from kart properties.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10870 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-02-17 05:47:02 +00:00
hikerstk
8c067f34f6 Added MCMic to credits for the reverse mode.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10869 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-02-17 03:07:54 +00:00
auria
92a82db098 Add new bomb texture by Fraang
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10868 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-02-17 00:51:47 +00:00
hikerstk
7ad18d4815 Merged reverse-mode branch back into trunk.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10867 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-02-16 11:45:22 +00:00
hikerstk
902ff01d3c Remove 'reverse' checkbox in track info when the track
does not support reverse driving.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/reverse_mode@10865 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-02-16 05:41:33 +00:00
hikerstk
d1540ae903 Fixed missing screenshot.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/reverse_mode@10864 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-02-16 05:33:31 +00:00
hikerstk
579715a8d8 Merged trunk with this branch. ATM the track screenshot does not work -
I am going to fix this next.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/reverse_mode@10862 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-02-16 04:57:49 +00:00
auria
5ae58258df Add specular highlights to the trophy shader. Something is not 100% right since the highlights move around, nonetheless the effect is reaosnably good
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10860 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-02-16 02:44:02 +00:00
auria
c6a2cecc05 Add my own sphere mapping shader, since irrlicht's one is buggy when the model moves around. Bonus, mine uses pixel shading instead of vertex shading, which makes the shadows much smoother
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10859 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-02-16 02:25:52 +00:00
auria
49d190defe Work on little cutscene where you earn a trophy
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10858 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-02-16 00:41:45 +00:00
auria
b6e898876a Tweak a challenge
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10847 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-02-15 01:24:17 +00:00
auria
8cfe69333f Port track info dialog to XML
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10829 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-02-09 03:08:32 +00:00
hikerstk
90e6a02193 Improved collision handling to better detect left/right side
collisions. Made collisions more bouncy than before (but I am
still tuning).


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10827 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-02-08 20:22:00 +00:00
auria
9ba9aa5794 Add trophy models for cutscene
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10825 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-02-08 16:34:24 +00:00
auria
6cc19c39d0 Improve challenge selection screen
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10768 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-31 00:28:17 +00:00
magned
5ab305771c Added particles for 2.5 sec skidding and 3.5+ sec skidding. Feel free to improve.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10764 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-30 07:35:04 +00:00
auria
665ee15cdd Fix large font
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10760 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-30 02:25:38 +00:00
auria
973a7cd4bb Use higher-res font for the digits in the overworld
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10756 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-30 00:27:53 +00:00
hikerstk
35d02e2547 Added indication when the skid bonus 1 and 2 is reached. ATM this
still looks like nitro, and there the bonus of bonus 1 and 2
is actually still the same (wip).


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10754 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-29 22:31:40 +00:00
auria
71118f24cf Add water shader for the overworld. Feedback ewlcome
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10743 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-29 16:39:30 +00:00
auria
1d12c3c9aa Improve water shaders a bit
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10741 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-29 03:11:48 +00:00
auria
f33cbb8dc0 Add WIP water shader. Not yet used because not satisfying
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10740 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-29 02:55:52 +00:00
auria
b57ea6a182 Slightly improve normal map shader. It's less physically realistic than before but IMO looks better
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10739 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-29 01:10:57 +00:00
auria
708d79b2f4 Add dialog asking to select challenge difficulty. Crashes for now so don't report bugs yet
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10736 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-28 02:06:44 +00:00
auria
0bab0045bf Update challenges in the overworld
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10728 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-26 19:23:57 +00:00
auria
57b727f68d Big overhaul of challenges. Bumped challenge XML file format to version 2.0. Now each challenge file speficies 3 difficulty levels. Started adapting unlock manager for these changes.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10727 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-26 19:12:48 +00:00
auria
a5e80dcdcd Revert accidentally committed stk_config.xml, attempt 2
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10699 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-20 02:40:58 +00:00
auria
7bee493c1f Revert accidentally committed stk_config.xml
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10698 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-20 02:40:31 +00:00
auria
5dda0e97a1 Add Japanese font, thanks to tkbd
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10692 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-18 22:12:26 +00:00
hikerstk
79e2b7d0ae More work on skidding (still disabled by default).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10686 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-16 21:52:47 +00:00
auria
d6221dae92 Use new normal map shader for overworld columns. Remove 2-UV-layer normal map feature, irrlicht just doesn't support it
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10675 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-15 21:52:07 +00:00
auria
93a7099cf9 Minor tweaks to normal maps
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10672 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-15 20:33:18 +00:00
auria
df0232456d Add new fixed normal map shader, thanks to Fabien Sanglard\! (Only for single-UV-mapping atm, i.e. applies to minigolf balls but not overworld columns)
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10669 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-01-15 16:37:15 +00:00