Vincent Lejeune
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6ac3d69471
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Play with bindless textures
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2014-08-22 23:48:28 +02:00 |
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Vincent Lejeune
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58c094917e
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Use an header included in every shaders.
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2014-08-02 00:50:56 +02:00 |
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vlj
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6276cafba2
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Use global VAO for rendering
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2014-07-08 18:31:46 +02:00 |
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vlj
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9c98012e09
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Fix dof and transparent fog.
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2014-05-17 03:09:21 +02:00 |
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Vincent Lejeune
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f98ff2a5fc
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Fix skid mark color
We convert the vertex color value to srgb, optimally the vertex color
should already be corrected on cpu side but it would break fallback
colors...
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2014-04-13 18:00:15 +02:00 |
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vlj
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6a3556b4ba
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Shaders'outputs use premultiplied alphas
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2014-04-03 14:46:35 +02:00 |
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vlj
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f06ad3c785
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Reenable transparent + fog material.
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2014-03-20 18:25:44 +01:00 |
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Vincent Lejeune
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af862cb6c5
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
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Vincent Lejeune
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0243546e4d
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
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Vincent Lejeune
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653a695eda
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Fix fog looking weird on transparent.
But mixing alpha with 0 instead of 1.
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2014-02-05 15:07:57 +01:00 |
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Vincent Lejeune
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5964809f3c
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Forget to add transparentfog.frag shader.
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2014-02-03 20:14:12 +01:00 |
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