auria
9b08adb960
Change arrow on bomb texture to not have a white outline on a white backgorund, that didn't look too good
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11988 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-11-18 22:18:10 +00:00
auria
fd66cf3289
Add new swatter icon by Totoplus62
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11986 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-11-18 00:59:29 +00:00
auria
392175daea
To go along previous commit
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11946 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-11-14 23:50:35 +00:00
auria
91d3e75be6
Add back Fraang's bomb texture. I personnally see nothing wrong with it in-game. MiniBjorn, if you think it can be improved, feel free to come discuss it. But we told Fraang we would include his texture so even should we agree that the previous texture was better, we still need to decide that as a team and then explain Fraang why.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11945 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-11-14 23:49:57 +00:00
mbjornstk
0e014a10b1
Put cartoony bomb texture back, again.
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Texture does not pay attention to the on screen size or UV mapping
and ignores the stylistic decissions behind STK's look.
As explained in r10873 ("svn log data/models/tnt-bomb.png"):
New one is not cartoony, has pixelated zones itself (stick and clock
"circles"), tiny details that are invisible most of time that create more
pixelation (arrow edge appears only over red), shading does not match and
seams do not match (stick and clock, cylinder to "lids").
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11867 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-11-06 01:02:58 +00:00
auria
97b84fca5c
Add back bomb texture from Fraang, not sure what happened to it
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11864 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-11-05 23:45:27 +00:00
auria
006ca50219
Slightly improve the GP won scene. More will be needed
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11782 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-10-27 21:11:45 +00:00
auria
af219c1672
Give nolok his special bubblegum
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11546 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-09-05 01:16:01 +00:00
auria
06821dc880
Give nolok a special swatter
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11539 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-09-04 01:54:28 +00:00
mbjornstk
d2596b5d67
Put cartoony bomb texture back.
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New one is not cartoony, has pixelated zones itself (stick and clock "circles"), tiny details
that are invisible most of time that create more pixelation (arrow edge appears only over red),
shading does not match and seams do not match (stick and clock, cylinder to "lids").
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10873 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-02-18 22:31:01 +00:00
auria
92a82db098
Add new bomb texture by Fraang
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10868 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-02-17 00:51:47 +00:00
auria
c6a2cecc05
Add my own sphere mapping shader, since irrlicht's one is buggy when the model moves around. Bonus, mine uses pixel shading instead of vertex shading, which makes the shadows much smoother
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10859 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-02-16 02:25:52 +00:00
auria
49d190defe
Work on little cutscene where you earn a trophy
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10858 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-02-16 00:41:45 +00:00
auria
9ba9aa5794
Add trophy models for cutscene
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10825 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-02-08 16:34:24 +00:00
auria
4cf6c37cb4
Update traffic lights by Fraang
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10115 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-11-07 00:30:20 +00:00
auria
f48d432094
Improve thunderbird texture by Fraang
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10106 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-11-05 20:25:53 +00:00
auria
574fdac270
Reduce a bit the size of the rubber ball after getting a coupel requests to that effect
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10064 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-10-30 01:10:23 +00:00
auria
b3f1f20810
New ball icon
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10059 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-10-28 01:25:26 +00:00
auria
b316531f04
Try new rubber ball model (I am NOT convinced but let's get feedback ^^)
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10053 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-10-27 01:55:40 +00:00
auria
67ab90f451
Introduce new thunderbird with rescue animation
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10011 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-10-18 16:06:25 +00:00
hikerstk
721dc947dc
Improved referee position and animation.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9901 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-09-27 03:31:01 +00:00
hikerstk
d25effaa5f
Make sure referee.xml is exported and installed.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9855 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-09-16 04:06:26 +00:00
hikerstk
38d3208524
Replaced 'unknown' thunderbird texture with Fraag's.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9846 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-09-15 02:02:35 +00:00
hikerstk
619ab62c46
Updated license to include Funto (my apologies for that).
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9840 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-09-14 23:30:11 +00:00
hikerstk
82197488b0
Made the model rotation configurable; improved
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documentation of referee.xml.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9829 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-09-14 06:32:05 +00:00
mbjornstk
359b4d6e7b
Remove useless svn:executable property.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9828 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-09-14 06:08:28 +00:00
hikerstk
adc2209f0d
Added license information for thunderbird model and texture.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9827 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-09-14 01:56:10 +00:00
hikerstk
54315a6d69
Renamed traffic light texture to be lowercase, and
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Tex.png to thunderbird.png.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9824 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-09-14 01:11:47 +00:00
hikerstk
f85556d83a
Added thunderbird as start referee. Known bugs:
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1) Ready, Set, Go is still shown.
2) Orientation of thunderbird is not correct in
all cases (esp. in battle mode).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9822 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-09-14 00:48:49 +00:00
mbjornstk
3fd08f30e8
Remove useless "executable" svn property.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9795 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-09-10 23:46:23 +00:00
auria
6698949799
Add get-rid-of-bomb animation for swatter
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9793 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-09-10 23:20:57 +00:00
auria
795effd4bf
Add samuncle's take on the rubber ball. Note that no tweaking was done so the current state is rather imperfect
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9739 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-09-04 19:32:11 +00:00
mbjornstk
7274186ff5
Remove useless svn exec property.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9673 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-08-30 22:44:23 +00:00
auria
6665249821
Complete license in models
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9606 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-08-23 00:00:59 +00:00
auria
6ba44be4f7
Give a go at the 3-spare-tires idea for 3 strikes battle
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9603 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-08-22 00:35:31 +00:00
hikerstk
afb3728995
Added first test version of 'rubber ball' (which might replace
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the anchor). Known bugs: atm it does not yet bounce (it follows
just the drivelines and might be partly in the track); the first
kart can't avoid it (long term breaking might allow you to avoid it);
it might hit another kart first and explode.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9302 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-07-20 00:39:32 +00:00
funto66
d26b406780
Starting the merge with the swatter branch. Now it should be automatic with karts, but doesn't work with items (yet).
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9275 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-07-15 23:38:40 +00:00
hikerstk
da8ec214ce
Added a very first version of a swatter (or inflatable hammer).
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Details are in the wiki (http://supertuxkart.sourceforge.net/Items ).
Note that the model is _obviously_ a placeholder, and I used
the icon for the bomb (which isn't used in game atm) for the
swatter. I hope someone can provide a better model and icon.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9011 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-06-22 12:27:48 +00:00
mbjornstk
773acfac41
Replace bubble gum with lower poly version from r8631.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@8632 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-05-18 00:42:24 +00:00
mbjornstk
229fd5f31a
Replace low poly banana with new version from r8603.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@8604 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-05-16 01:34:05 +00:00
mbjornstk
0fce17941e
Remove svn property.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@8602 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-05-16 01:26:19 +00:00
mbjornstk
14d926386d
Replace low poly gift box (even less polys, solid).
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@8601 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-05-16 00:43:01 +00:00
auria
f855f53a54
Add lower-poly bubblegum model, to fix issue I introduced with swapper with regards to LOD+items
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@8587 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-05-15 18:24:49 +00:00
auria
85c337fc7f
Add LOD to item. Say hello to a 5-10 FPS boost\!
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@8579 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-05-15 00:18:35 +00:00
auria
8fba008f4c
removed unused road cone model
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@8042 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-03-24 01:59:29 +00:00
auria
dd3f7077d6
Convert chest texture to jpeg, another mammoth png file goes away
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7918 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-03-16 01:27:48 +00:00
auria
62bece11f9
Update GP win and lose for new grass
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7842 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-03-08 00:26:14 +00:00
auria
f563a1623d
Removed old alpha proeprties in material files
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7393 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-01-13 20:49:43 +00:00
auria
986eaf418a
Add Dakal's new zipper icon
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7391 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-01-13 18:40:14 +00:00
mbjornstk
e43b50e28b
Fix logos and valves in nitro tanks. 'clampV="Y"' caused mis-mapping (why?).
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7244 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-01-04 01:03:53 +00:00