direction to skid (which can take some time till max steering is reached
because of smoothed steering) the decision is now done in the control.
So now you can start skid left while the wheels are still in 'right'
direction.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11608 178a84e3-b1eb-0310-8ba1-8eac791a3b58
to work while a speed increase is active. This simplifies
existing code (for slipstream, nitro). Additional engine
force is also added for skidding, which should make
skidding more worthwhile (since usually adjusting the
heading when stop skidding will use up the actual bonus
speed).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11450 178a84e3-b1eb-0310-8ba1-8eac791a3b58
press skid while still turning in the opposite direction
(due to the delay with which the turning reacts). Therefore
skidding is only triggered when steering has nearly reached
full left or right (this code was by accident removed in
a previous commit).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11444 178a84e3-b1eb-0310-8ba1-8eac791a3b58
quite stupid, but can sometimes compete with the old AI (unless
the new AI is behaving stupid ... as I've said). This is still
disabled by default (and if you want to test it, make sure
to adjust stk_config.xml as well).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11438 178a84e3-b1eb-0310-8ba1-8eac791a3b58
defining SKID_DEBUG in skidding.hpp). Using this will show
the predicted path of a kart when starting to skid, and the
actual path taken. Note that the speed of the kart gets
fixed at a #defined value (since the speed affects the
turn radius making it much harder to evaluate the estimation
if the speed varies, as it naturally does when turning).
This will likely be removed once the AI skidding if done.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11253 178a84e3-b1eb-0310-8ba1-8eac791a3b58
de-couple kart implementation and its interface. This
significantly reduces compile time when changing kart.hpp,
but is at this stage still work in progress.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10997 178a84e3-b1eb-0310-8ba1-8eac791a3b58
were for bonuses were changed, but are still not considered to be tweaked).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10963 178a84e3-b1eb-0310-8ba1-8eac791a3b58
started to skid, you can influence the turn radius
to a certain degree (stk_config.xml, reduce-turn-min
and -max).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10954 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This patch reduces the dependencies between KartProperties and
skidding core (and especially reduces compile time when skidding
core changes).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10926 178a84e3-b1eb-0310-8ba1-8eac791a3b58
in a separate object (Skidding) of Kart.
2) Renamed m_drift of the kart control structure to m_skid
to be consistent with the usage in STK.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10914 178a84e3-b1eb-0310-8ba1-8eac791a3b58