Changed fabsf(steering)<0.3f to 0.9 in order to make it skid the other way even if steering is still at 90% to the other direction. It's complicated to explain.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10966 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -165,7 +165,7 @@ void Skidding::update(float dt, bool is_on_ground,
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// presses right (it will take a few frames for this steering to
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// actuallu take place, see player_controller) - the kart would skid
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// to the left. So we test for a 'clear enough' steering direction.
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if(!skidding || fabsf(steering)<0.3f) break;
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if(!skidding || fabsf(steering)<0.9f) break;
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m_skid_state = steering > 0 ? SKID_ACCUMULATE_RIGHT
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: SKID_ACCUMULATE_LEFT;
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m_skid_time = 0; // fallthrough
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