Improve the ugly and confusing inside-the-monster part of subsea. Might revisit the textures, they are a little creepy
Make creatures-insides textures more cartoonish and less gruesome
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14327 178a84e3-b1eb-0310-8ba1-8eac791a3b58
Made speed-weighted animations slower. That was part of r14324, but appears
to have been done accidentally. Auria, can you please confirm that you did
this on purpose?
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14321 178a84e3-b1eb-0310-8ba1-8eac791a3b58
Now that the nitro meter no longer features visible marks, adjust back the max nitro amount to what it was before, and restore back the old less easy nitro challenge on XR591
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14320 178a84e3-b1eb-0310-8ba1-8eac791a3b58
Fix the top of the skybox in lighthouse
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14318 178a84e3-b1eb-0310-8ba1-8eac791a3b58
Give nolok his pecial green bubblegum shield. Just like regular bubblegum, the visuals will eventually need to be redone
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14317 178a84e3-b1eb-0310-8ba1-8eac791a3b58
As suggested by deveee, allow bubblegums in battle mode now that they have defensive abilities.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14316 178a84e3-b1eb-0310-8ba1-8eac791a3b58
Ignore all events received during the loading screen. Namely, this means that clicking on the STK window to focus it while it's loading will no longer open story mode.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14315 178a84e3-b1eb-0310-8ba1-8eac791a3b58
Improve a few hard to drive curves in XR591.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14313 178a84e3-b1eb-0310-8ba1-8eac791a3b58
needs to be changed from 90 to 25 for r14301 to work
properly).
2) Some code cleanup (removed global constant).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14305 178a84e3-b1eb-0310-8ba1-8eac791a3b58
roll, i.e. tilting the wiimote forward would affect
steering), #990.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14301 178a84e3-b1eb-0310-8ba1-8eac791a3b58
windows will define a macro MAX_PRIORITY, which clashes
with the constant of the same name in http_manaher).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/hilnius@14281 178a84e3-b1eb-0310-8ba1-8eac791a3b58
- move displaySoccerResult() from displayOneEntry loop
- don't display more results than it fits in table
- also set max number of goals to 10. playing game to 30 goals doesn't have sense and it's hard to display 30 entries in a half of 800x600 screen.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14276 178a84e3-b1eb-0310-8ba1-8eac791a3b58
On some resolutions longer (translated) title was drawn on ball image.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14275 178a84e3-b1eb-0310-8ba1-8eac791a3b58
We should avoid situation when for example add-on kart was uninstalled. Now when not exist, these karts are random.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14272 178a84e3-b1eb-0310-8ba1-8eac791a3b58