auria
47d0e01f12
Add initial splatting support
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10282 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-11-30 16:56:04 +00:00
auria
35aa87674d
Add code to make normal maps work. Joerg: don't worry about this change being done near a release, we have no track atm using this feature, so this code will remain sleeping until, probably, 0.8
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10070 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-11-01 01:52:10 +00:00
hikerstk
d4317a0839
Updated autotools building, including distributing of the directories
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tools; data/shaders; data/tutorials; and other missing files.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9772 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-09-06 06:09:27 +00:00
funto66
242549efae
Second attempt to fix the motion blur shader
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9352 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-07-25 21:20:17 +00:00
funto66
ac836ee960
Attempt to fix compilation of the motion blur shader for Intel cards...
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9351 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-07-25 21:14:10 +00:00
funto66
1a0c45be42
Integrated the motion blur in game and adjusted the parameters
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9349 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-07-25 20:35:44 +00:00
funto66
1079391fd1
Started implementing post-processing
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9311 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-07-20 23:50:25 +00:00
funto66
d26b406780
Starting the merge with the swatter branch. Now it should be automatic with karts, but doesn't work with items (yet).
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9275 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-07-15 23:38:40 +00:00