Vincent Lejeune
|
883ab43e29
|
Assume __VERSION >= 130 everywhere
|
2015-01-01 03:18:13 +01:00 |
|
Vincent Lejeune
|
af862cb6c5
|
#version autoadded to shaders and turn some v120
|
2014-02-28 17:29:05 +01:00 |
|
Vincent Lejeune
|
0243546e4d
|
Use an openGL 3.3 compatibility context when available.
|
2014-02-12 22:16:10 +01:00 |
|
Vincent Lejeune
|
859be83074
|
Explicitly define fragment exported values.
|
2014-01-19 19:31:00 +01:00 |
|
Vincent Lejeune
|
fb6649eaad
|
texture2D is deprecated, use texture instead
|
2014-01-19 18:53:35 +01:00 |
|
vincentlj
|
7d1df19342
|
Use a passthrough shader for some fullscreen effect.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@15043 178a84e3-b1eb-0310-8ba1-8eac791a3b58
|
2014-01-13 14:50:16 +00:00 |
|
vincentlj
|
b28044e603
|
OGL32CTX: Implement a draw2DImage function using shaders.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@14903 178a84e3-b1eb-0310-8ba1-8eac791a3b58
|
2014-01-04 17:12:30 +00:00 |
|