15 lines
202 B
GLSL
15 lines
202 B
GLSL
uniform sampler2D tex;
|
|
|
|
#if __VERSION__ >= 130
|
|
in vec2 uv;
|
|
out vec4 FragColor;
|
|
#else
|
|
varying vec2 uv;
|
|
#define FragColor gl_FragColor
|
|
#endif
|
|
|
|
|
|
void main()
|
|
{
|
|
FragColor = texture(tex, uv);
|
|
} |