Commit Graph

12 Commits

Author SHA1 Message Date
auria
4812ba21dd Tweak weapons in 3 stirkes mode
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@8044 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-03-24 18:33:53 +00:00
auria
a50e0fe660 Tweak items distribution a little
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7766 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-02-27 23:16:56 +00:00
hikerstk
d93c33dcdb 1) Multiplied all weights by 10 (to have more granularity adjusting weights for
global powerups).
2) Weights for global powerups (parachute and switch) are divided by num_karts-4
   if more than 4 karts are being used (see bug 3107638).


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@6736 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-11-26 05:44:38 +00:00
hikerstk
8e519d1959 Disabled multiple bubble gums to make it less easy to
drop three bubble gums, collect a switch and in the next
lap collect three nitros.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@6718 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-11-24 22:57:57 +00:00
hikerstk
b470f5d3e0 Disabled multiple parachutes, when running with many karts the race
becomes a parachute-slowdown-race only.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@6507 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-11-12 00:15:32 +00:00
hikerstk
033688e595 Updated documentation.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@6241 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-10-11 00:57:03 +00:00
hikerstk
78346e3ddf Added support for multiple powerups to be collected with one item
box. Weights for these are set in powerup.xml. ATM a 'multi item'
gives three items (hardcoded, I'll change that to be configurable
later).


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@6079 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-09-20 14:48:05 +00:00
hikerstk
b03dec0eb3 Made it less likely to get a switch (1/3 less likely then previously).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@5589 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-06-29 01:45:14 +00:00
hikerstk
56ebedd175 Fixed item handling in battle modes by adding an additional 'position class'
to data/powerup.xml for battle modes. This makes it unnecessary that modes
can select which powerup are available, therefore this code was cleaned up.
Also added some minor code simplifications.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@5374 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-05-04 13:54:49 +00:00
hikerstk
e9413ccf46 The probability of which item is collected now depends on the race
position. The actual distribution is defined in powerup.xml (and
probably needs some adjustments).


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@5320 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-04-30 01:11:22 +00:00
mbjornstk
95a8bd469c Replace parachute with new version (TODO: animation and new icon).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@5097 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-03-29 01:48:44 +00:00
hikerstk
93e15df841 1) Replaced all .projectile files with one powerup.xml file,
replaced items.item with items.xml. Cleaned up item_manager
   and removed support for different item styles (since it
   didn't work anyway)
2) If a swapper item is used while items are swapped, they will
   now un-swap.
3) Moved all models and textures from data/items to data/models.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@4648 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-02-07 02:05:21 +00:00