Updated documentation.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@6241 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -23,7 +23,19 @@
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max-distance="25" />
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<!-- Distribution of the items depending on position of the
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kart. The order must correspond to powerup_manager.hpp -->
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kart (first kart, top 33%, middle 33%, bottom 33% (but
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not last), last kart. i
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The order of items must correspond to powerup_manager.hpp.
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The first line (w=...) corresponds to the weights of
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getting a single item, the second line (w-multi) to
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getting three identical items instead of just a single one.
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E.g. as the first kart, you have 3/8 of a chance to get
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a single bubble gum, 1/8 to get a bowling ball or switch,
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and 3/8 to get a triple bubble gum.
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'Global' items which affect all karts (switch) should
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be quite rare, since otherwise the item might be used
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too often (compared with many items which will only
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affect a karts or two). -->
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<!-- bubble cake bowl zipper plunger switch para anvil -->
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<first w="3 0 1 0 0 1 0 0"
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w-multi="3 0 0 0 0 0 0 0" />
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