without a valid OpenGL context" error, instead a better error message is printed.
2) Changed sdldrv to follow our layout, added some documentation, fixed a few
warnings.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2373 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2) Cleaned up some include files.
3) Fixed compilation of optimised version on VS.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2271 178a84e3-b1eb-0310-8ba1-8eac791a3b58
a character can only be selected once, and is then not available for other
players anymore).
2) Fixed restart race (which would finish the race after about 11 seconds)
3) Moved widget related classes into gui dir.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2264 178a84e3-b1eb-0310-8ba1-8eac791a3b58
information is now only managed by the race_manager, no
more in-between objects to transfer information along.
2) The scores for grand prix are now defined in the stk_config.dat
file (10, 8, 6, 5, 4, .., 1, 0, 0) points
3) Bugfix: unlock information wasn't saved anymore. Added specific
saving after unlocking, plus re-inserted the 'generic' save
at the end of STK again.
4) bugfix/work around: Visual Studio complains about incompatible
iterators in sdldrv - apparently caused by using erase, and
then keep on using the iterator.
5) Fixed bug when running a race in a GP again (scores/times
were added each time).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1681 178a84e3-b1eb-0310-8ba1-8eac791a3b58
- added stick config entities to configuration which includes a deadzone value
- added methods to read and save this new entities
- make StickInfo a part of the SDLDriver class
- some spelling fixes
- save config when leaving options menu through escape key (GA_LEAVE)
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1679 178a84e3-b1eb-0310-8ba1-8eac791a3b58
- fix all uses of the new class
- fixed a few spelling mistakes
- config is now saved upon leaving options menu (not when the game is ended)
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1676 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2) Moved more track specific textures into corresponding track subdirectories.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1610 178a84e3-b1eb-0310-8ba1-8eac791a3b58
twice.
Re-seperated crash detection from kill 'detection' (see next).
Added additional saveConfig() calls to ensure that the correct current
and previous resolutions are stored in the event of the game being
killed.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1442 178a84e3-b1eb-0310-8ba1-8eac791a3b58
No longer need to confirm resolution changes in windowed mode
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1403 178a84e3-b1eb-0310-8ba1-8eac791a3b58
Added _() to strings that lacked it in display_config.cpp
Removed redundant member variable from display_config.hpp
Added resolution change confirmation gui
Resolutions that are not confirmed are blacklisted and no longer appear in the res list
Screen resolutions that cause crashes are now detected and blacklisted in user_config
If a resolution blacklist exists, then a button is now available on the display_config GUI to clear it
Improved Apply res button on config_display GUI. Now only selects if a new res has been selected
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1383 178a84e3-b1eb-0310-8ba1-8eac791a3b58
via the option menu (I added some minor modifications to
get it to work with windows as well).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1321 178a84e3-b1eb-0310-8ba1-8eac791a3b58
- make mouse axes work like analog axes
- enable display menu for non-Win32 platforms
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1272 178a84e3-b1eb-0310-8ba1-8eac791a3b58