now in their own subdirectory (including models, textures).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1605 178a84e3-b1eb-0310-8ba1-8eac791a3b58
via loader functions (and not via a hardcoded path). Replaced
a lot of char* handling with std::string (though that's still work
in progress).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1568 178a84e3-b1eb-0310-8ba1-8eac791a3b58
heading after being rescued
2) Partly fixed 'automatic rescue' bug: karts get
rescued when touching a reset material (though it
currently can take a bit before it happens).
3) Restructured code: track loading and converting
is now done in the track object.
4) Fixed several warnings for windows.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1345 178a84e3-b1eb-0310-8ba1-8eac791a3b58