hiker
|
b40f84e89d
|
Moved more shaders.
|
2015-05-19 09:20:29 +10:00 |
|
hiker
|
8e4ee298e0
|
Moved shaders into render_lighting, fixed coding style for
render_lighting.
|
2015-05-18 21:33:26 +10:00 |
|
hiker
|
6def0c752c
|
Moved more shaders.
|
2015-05-18 16:52:42 +10:00 |
|
hiker
|
90d7fac6c4
|
Fixed coding style.
|
2015-05-18 16:43:30 +10:00 |
|
hiker
|
78220d5ed7
|
Moved more shaders.
|
2015-05-18 08:49:41 +10:00 |
|
hiker
|
3cb0c6f4c2
|
Fixed coding style in stkmesh.
|
2015-05-18 08:22:52 +10:00 |
|
hiker
|
37d787ff38
|
Fixed linux compilation.
|
2015-05-17 10:28:37 +10:00 |
|
hiker
|
a50d11df36
|
Try a different linux fix.
|
2015-05-17 10:04:01 +10:00 |
|
hiker
|
f0f230b042
|
Try to fix linux compilation.
|
2015-05-17 00:56:42 +10:00 |
|
hiker
|
1a09a09dd9
|
Removed now unnecessary parameter for assignSamplerNames.
|
2015-05-17 00:22:14 +10:00 |
|
hiker
|
e0ef910137
|
Renamed TextureRead to TextureShader.
|
2015-05-17 00:04:19 +10:00 |
|
hiker
|
329a4ac047
|
Removed multiple inheritance, instead made TextureRead inherit from
Shader. work in progress!
|
2015-05-16 10:39:33 +10:00 |
|
hiker
|
dc211f2000
|
Improved coding style.
|
2015-05-15 08:16:23 +10:00 |
|
hiker
|
488f506932
|
Moved more shaders into PostProcessing.
|
2015-05-14 16:43:32 +10:00 |
|
hiker
|
f0d0e7e601
|
Moved SharedObjects into separate file shared_gpu_object.
This also fixes the missing loading screen (likely caused by
not initialising all objects, or not in the right order).
|
2015-05-14 16:27:32 +10:00 |
|
hiker
|
3b682ff084
|
Moved more shaders into PostProcessing.
|
2015-05-13 09:57:53 +10:00 |
|
hiker
|
56bc14ff31
|
Moved more shaders into PostProcessing.
|
2015-05-13 08:55:59 +10:00 |
|
hiker
|
ea69eb3178
|
Minor style changes.
|
2015-05-13 08:22:58 +10:00 |
|
hiker
|
26d63ce844
|
Fixed linux compilation, and some more coding style issues.
|
2015-05-13 08:14:39 +10:00 |
|
hiker
|
827b9adce2
|
Moved more shaders into 2dutils.
|
2015-05-12 16:48:12 +10:00 |
|
hiker
|
320dd6d1df
|
Moved more shaders into 2dutils.
|
2015-05-12 16:43:03 +10:00 |
|
hiker
|
fbad97a4a7
|
Moved Primitive2DList into 2dutils, fixed coding style of 2dutils.
|
2015-05-12 16:24:40 +10:00 |
|
hiker
|
ee26611759
|
Moved billboard shader into stkbillboard, cleaned up coding style somewhat.
|
2015-05-12 10:01:24 +10:00 |
|
hiker
|
f4cf41e466
|
Moved more shaders into render_gemoetry.
|
2015-05-12 09:50:18 +10:00 |
|
hiker
|
ac3984b403
|
Fixed linux compilation.
|
2015-05-11 21:08:52 +10:00 |
|
hiker
|
e337b72789
|
Moved *Detailed* shader into render_geometry, renamed all detailled
to detailed.
|
2015-05-11 17:17:08 +10:00 |
|
hiker
|
77bfa84609
|
Moved more render-geometry specific shader into render geometry.
|
2015-05-11 17:07:31 +10:00 |
|
hiker
|
f3f30a8057
|
Moved GrassPass1Shader into render_geometry; fixed up coding style
somewhat.
|
2015-05-11 09:14:43 +10:00 |
|
hiker
|
400f9c612b
|
Moved SpecularIBLGenerator-shader into IBL.cpp, and ColoredLine
shader into Shaders. Fixed codying style of IBL somewhat.
|
2015-05-11 08:09:09 +10:00 |
|
hiker
|
93f24f2a74
|
Removed Shaders instance out of irr-driver, and use a class
with static members instead.
|
2015-05-08 23:46:52 +10:00 |
|
hiker
|
824b6906c1
|
Fixed compiler warning.
|
2015-05-08 13:59:19 +10:00 |
|
hiker
|
7453853c6d
|
Fixed linux build.
|
2015-05-08 13:45:43 +10:00 |
|
hiker
|
ba957ca0dc
|
Merge branch 'refactor_shaders' of github.com:supertuxkart/stk-code into refactor_shaders
|
2015-05-08 13:21:54 +10:00 |
|
hiker
|
3607cadf62
|
Merge branch 'origin/refactor_shaders' into refactor_shaders
|
2015-05-08 13:21:13 +10:00 |
|
hiker
|
310a58541d
|
Cleanup, part 1 - shaders_util is gone :)
|
2015-05-08 13:21:08 +10:00 |
|
hiker
|
a16bbf71a4
|
Converted remaining shaders.
|
2015-05-08 08:30:51 +10:00 |
|
hiker
|
5070531ad7
|
Converted more shaders.
|
2015-05-08 08:02:56 +10:00 |
|
hiker
|
38a1deeff5
|
Converted more shaders.
|
2015-05-07 19:18:24 +10:00 |
|
hiker
|
b441dba764
|
More shaders converted.
|
2015-05-07 16:40:38 +10:00 |
|
hiker
|
4338fe6144
|
Migrated more TextureReads to the new shader infrastructure.
|
2015-05-07 09:54:29 +10:00 |
|
hiker
|
8b9e5acd1a
|
Converted more shaders to use the new template.
|
2015-05-07 07:41:51 +10:00 |
|
hiker
|
08ea768e16
|
Moved create*Sampler functions into TextureRead.
|
2015-05-06 22:33:15 +10:00 |
|
hiker
|
a6b8783d46
|
Moved bind functions into TextureRead class.
|
2015-05-06 22:08:03 +10:00 |
|
hiker
|
dfe4f09ed5
|
Start to re-implement TextureRead without variadic templates for
BindTexture and CreateSampler. VERY MESSY ATM, work in progress.
|
2015-05-06 16:51:54 +10:00 |
|
hiker
|
0ace0aeb5b
|
Added comments.
|
2015-05-04 16:51:50 +10:00 |
|
hiker
|
d32a76cd16
|
Rearranged order of functions in header to have the dependent/recursive
functions closer to each other. Removed unnecessary assignTextureUnit
function (with one argument).
|
2015-04-29 16:36:48 +10:00 |
|
hiker
|
0b7c03b34c
|
Fixed linux compilation.
|
2015-04-27 09:40:12 +10:00 |
|
hiker
|
b14acf2a67
|
Moved TextureRead into a new file, fixed coding style.
|
2015-04-27 09:03:33 +10:00 |
|
hiker
|
e1ef2aa305
|
Removed TexUnit data structure.
|
2015-04-25 18:49:18 +10:00 |
|
auriamg
|
f97db81ce3
|
Merge pull request #2103 from nado/fix_NoFribidi_compilation
Fix compilation with -DUSE_FRIBIDI=0
|
2015-04-24 21:07:12 -04:00 |
|