Details are in the wiki (http://supertuxkart.sourceforge.net/Items).
Note that the model is _obviously_ a placeholder, and I used
the icon for the bomb (which isn't used in game atm) for the
swatter. I hope someone can provide a better model and icon.
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global powerups).
2) Weights for global powerups (parachute and switch) are divided by num_karts-4
if more than 4 karts are being used (see bug 3107638).
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drop three bubble gums, collect a switch and in the next
lap collect three nitros.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@6718 178a84e3-b1eb-0310-8ba1-8eac791a3b58
box. Weights for these are set in powerup.xml. ATM a 'multi item'
gives three items (hardcoded, I'll change that to be configurable
later).
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to data/powerup.xml for battle modes. This makes it unnecessary that modes
can select which powerup are available, therefore this code was cleaned up.
Also added some minor code simplifications.
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position. The actual distribution is defined in powerup.xml (and
probably needs some adjustments).
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replaced items.item with items.xml. Cleaned up item_manager
and removed support for different item styles (since it
didn't work anyway)
2) If a swapper item is used while items are swapped, they will
now un-swap.
3) Moved all models and textures from data/items to data/models.
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