Vincent Lejeune
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6ac3d69471
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Play with bindless textures
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2014-08-22 23:48:28 +02:00 |
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vlj
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6276cafba2
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Use global VAO for rendering
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2014-07-08 18:31:46 +02:00 |
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Vincent Lejeune
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f98ff2a5fc
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Fix skid mark color
We convert the vertex color value to srgb, optimally the vertex color
should already be corrected on cpu side but it would break fallback
colors...
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2014-04-13 18:00:15 +02:00 |
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vlj
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6a3556b4ba
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Shaders'outputs use premultiplied alphas
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2014-04-03 14:46:35 +02:00 |
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Vincent Lejeune
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9a6d15a865
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Attempt to fix skidding mark's color
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2014-03-19 01:25:54 +01:00 |
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Vincent Lejeune
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af862cb6c5
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
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Vincent Lejeune
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0243546e4d
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
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Vincent Lejeune
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a67f5bf511
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STKMesh: Use forward rendering for transparent
Transparent objects may be double sided (like bubble),
it doesn't make sense to use a deferred renderer.
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2014-01-20 21:42:38 +01:00 |
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