Commit Graph

8 Commits

Author SHA1 Message Date
Vincent Lejeune
6ac3d69471 Play with bindless textures 2014-08-22 23:48:28 +02:00
vlj
6276cafba2 Use global VAO for rendering 2014-07-08 18:31:46 +02:00
Vincent Lejeune
f98ff2a5fc Fix skid mark color
We convert the vertex color value to srgb, optimally the vertex color
should already be corrected on cpu side but it would break fallback
colors...
2014-04-13 18:00:15 +02:00
vlj
6a3556b4ba Shaders'outputs use premultiplied alphas 2014-04-03 14:46:35 +02:00
Vincent Lejeune
9a6d15a865 Attempt to fix skidding mark's color 2014-03-19 01:25:54 +01:00
Vincent Lejeune
af862cb6c5 #version autoadded to shaders and turn some v120 2014-02-28 17:29:05 +01:00
Vincent Lejeune
0243546e4d Use an openGL 3.3 compatibility context when available. 2014-02-12 22:16:10 +01:00
Vincent Lejeune
a67f5bf511 STKMesh: Use forward rendering for transparent
Transparent objects may be double sided (like bubble),
it doesn't make sense to use a deferred renderer.
2014-01-20 21:42:38 +01:00