Commit Graph

20 Commits

Author SHA1 Message Date
auria
78d964b79d try to fix sound leaks
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12222 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-12-09 23:30:26 +00:00
auria
9f909b4c26 undo my attempts at configuring the attenuation model per-source, after closer inspection OpenAL doesn't support what I was trying to do :(
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11421 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-07-22 19:20:41 +00:00
auria
1574ff472d Add specifying SFX rolloff type
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11356 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-06-30 18:49:35 +00:00
auria
92eb0ebd2a Ran a small bash script to remove all of those annoying strings. The only thing they gave us were the need to rebuild after committing
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10363 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-06 18:43:36 +00:00
auria
9afdcfaf50 Apply patch that is a bit similar to what xapantu did, but in a IMHO more modular way
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10264 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-11-27 01:14:16 +00:00
auria
a44adb6e6c Allow per-track sounds for emitters
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9431 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-08-06 20:37:54 +00:00
auria
7f97094b87 Fixed numerous leaks, especially audio leaks + add debug functions to be able to easily check for audio leaks
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@6903 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-12-08 22:18:55 +00:00
auria
bad35f1595 Enable looped sounds only when unpausing sounds and not as soon as the checkbox is pressed
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@6261 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-10-11 22:35:58 +00:00
auria
12cb80f9d0 Enabling sound in-game works even for engines / looped sounds now
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@6255 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-10-11 20:26:31 +00:00
auria
7434604183 Fixed sound to be positional again
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@6254 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-10-11 19:46:04 +00:00
auria
65fdc2f2ee Link each Sound Source to a Buffer, even if OpenAL is not inited. This will help correct the SFX enable bug
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@6244 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-10-11 02:00:36 +00:00
hikerstk
0502408d60 Terrain-specific sfx will now not be cut off when the terrain is left, instead
the sfx will finish.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@5556 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-06-24 23:10:25 +00:00
auria
2810193fb2 Lots of small changes to make the output Doxygen file much more useful
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@5249 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-04-23 20:36:13 +00:00
mbjornstk
5fe41e5625 Run expand -t4 to convert tabs to spaces. No other whitespace fixes, but
there are still trailing spaces and lines with 5 spaces as indent (fix them
as the files are changed for other reasons). src/guiengine/CGUIFont.* and
src/bullet/ not processed to allow cleaner updates from upstream.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@4320 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-12-18 00:36:35 +00:00
stevo14
e1f93c4527 Added support for changing the master SFX volume.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3384 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-04-12 11:20:13 +00:00
stevo14
1b5fc11393 Added more configuration options for SFX. Potentially fixed looping music glitch.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2411 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2008-11-06 07:17:11 +00:00
hikerstk
0ae024508a Applied Stephen's 3d sound patch.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2329 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2008-10-09 22:24:19 +00:00
hikerstk
548c35f7e1 1) Bugfix: sfx could not be disabled
2) Bugfix: certain sfx (esp. engine sound) would not get started
   correctly when changing sfx settings during a race.
3) Bugfix: Engine sound would be played if the in-race-menu was shown.
3) Allocating and deallocating SFX objects is now completely done
   in SXFManager (and not allocated in SFXmanager, but deallocated
   via a normal delete call).


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2285 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2008-09-20 14:23:20 +00:00
hikerstk
686540bf29 Removed various g++ compiler warnings.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2283 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2008-09-19 14:43:25 +00:00
hikerstk
c0eae662f2 1) Applied Stehen's patch to give each kart separate sound effects objects,
and add engine sounds.
2) Added sfx manager so that the buffers for the sfx are shared between
   all sfx objects.
3) Moved all audio related files into audio subdirectory.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2275 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2008-09-18 03:24:19 +00:00