auria
78d964b79d
try to fix sound leaks
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12222 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-12-09 23:30:26 +00:00
auria
9f909b4c26
undo my attempts at configuring the attenuation model per-source, after closer inspection OpenAL doesn't support what I was trying to do :(
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11421 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-07-22 19:20:41 +00:00
auria
1574ff472d
Add specifying SFX rolloff type
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11356 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2012-06-30 18:49:35 +00:00
auria
92eb0ebd2a
Ran a small bash script to remove all of those annoying strings. The only thing they gave us were the need to rebuild after committing
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10363 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-12-06 18:43:36 +00:00
auria
9afdcfaf50
Apply patch that is a bit similar to what xapantu did, but in a IMHO more modular way
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10264 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-11-27 01:14:16 +00:00
auria
a44adb6e6c
Allow per-track sounds for emitters
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9431 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2011-08-06 20:37:54 +00:00
auria
7f97094b87
Fixed numerous leaks, especially audio leaks + add debug functions to be able to easily check for audio leaks
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@6903 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-12-08 22:18:55 +00:00
auria
bad35f1595
Enable looped sounds only when unpausing sounds and not as soon as the checkbox is pressed
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@6261 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-10-11 22:35:58 +00:00
auria
12cb80f9d0
Enabling sound in-game works even for engines / looped sounds now
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@6255 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-10-11 20:26:31 +00:00
auria
7434604183
Fixed sound to be positional again
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@6254 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-10-11 19:46:04 +00:00
auria
65fdc2f2ee
Link each Sound Source to a Buffer, even if OpenAL is not inited. This will help correct the SFX enable bug
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@6244 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-10-11 02:00:36 +00:00
hikerstk
0502408d60
Terrain-specific sfx will now not be cut off when the terrain is left, instead
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the sfx will finish.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@5556 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-06-24 23:10:25 +00:00
auria
2810193fb2
Lots of small changes to make the output Doxygen file much more useful
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@5249 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-04-23 20:36:13 +00:00
mbjornstk
5fe41e5625
Run expand -t4 to convert tabs to spaces. No other whitespace fixes, but
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there are still trailing spaces and lines with 5 spaces as indent (fix them
as the files are changed for other reasons). src/guiengine/CGUIFont.* and
src/bullet/ not processed to allow cleaner updates from upstream.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@4320 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-12-18 00:36:35 +00:00
stevo14
e1f93c4527
Added support for changing the master SFX volume.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3384 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2009-04-12 11:20:13 +00:00
stevo14
1b5fc11393
Added more configuration options for SFX. Potentially fixed looping music glitch.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2411 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2008-11-06 07:17:11 +00:00
hikerstk
0ae024508a
Applied Stephen's 3d sound patch.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2329 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2008-10-09 22:24:19 +00:00
hikerstk
548c35f7e1
1) Bugfix: sfx could not be disabled
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2) Bugfix: certain sfx (esp. engine sound) would not get started
correctly when changing sfx settings during a race.
3) Bugfix: Engine sound would be played if the in-race-menu was shown.
3) Allocating and deallocating SFX objects is now completely done
in SXFManager (and not allocated in SFXmanager, but deallocated
via a normal delete call).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2285 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2008-09-20 14:23:20 +00:00
hikerstk
686540bf29
Removed various g++ compiler warnings.
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git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2283 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2008-09-19 14:43:25 +00:00
hikerstk
c0eae662f2
1) Applied Stehen's patch to give each kart separate sound effects objects,
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and add engine sounds.
2) Added sfx manager so that the buffers for the sfx are shared between
all sfx objects.
3) Moved all audio related files into audio subdirectory.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2275 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2008-09-18 03:24:19 +00:00