stk-code_catmod/src/audio/sfx_openal.hpp
auria 65fdc2f2ee Link each Sound Source to a Buffer, even if OpenAL is not inited. This will help correct the SFX enable bug
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@6244 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2010-10-11 02:00:36 +00:00

65 lines
2.2 KiB
C++

// $Id$
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2006 Patrick Ammann <pammann@aro.ch>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_SFX_OPENAL_HPP
#define HEADER_SFX_OPENAL_HPP
#include <assert.h>
#ifdef __APPLE__
# include <OpenAL/al.h>
#else
# include <AL/al.h>
#endif
#include "audio/sfx_base.hpp"
#include "audio/sfx_manager.hpp"
/**
* \brief OpenAL implementation of the abstract SFXBase interface
* \ingroup audio
*/
class SFXOpenAL : public SFXBase
{
private:
SFXBuffer* m_soundBuffer; // Buffers hold sound data.
ALuint m_soundSource; // Sources are points emitting sound.
bool m_ok;
bool m_positional;
float m_defaultGain;
public:
SFXOpenAL(SFXBuffer* buffer, bool positional, float rolloff, float gain);
virtual ~SFXOpenAL();
/** Late creation, if SFX was initially disabled */
virtual bool init();
virtual void play();
virtual void setLoop(bool status);
virtual void stop();
virtual void pause();
virtual void resume();
virtual void speed(float factor);
virtual void position(const Vec3 &position);
virtual void volume(float gain);
virtual SFXManager::SFXStatus getStatus();
}; // SFXOpenAL
#endif // HEADER_SFX_OPENAL_HPP